using System;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
public class BoxShadow {
public static Grid Create(Size size, Rect inner, GradientStopCollection sc) {
Func ps = () => new PointCollection(Enumerable.Range(0, 5).Select(i => new Point()));
var left = new Polygon();
left.Points = ps();
left.Points[1] = inner.TopLeft;
left.Points[2] = inner.BottomLeft;
left.Points[3] = new Point(0, size.Height);
left.Fill = new LinearGradientBrush(sc, new Point(0, 0), new Point(1, 0));
var top = new Polygon();
top.Points = ps();
top.Points[0] = new Point(size.Width, 0);
top.Points[1] = inner.TopRight;
top.Points[2] = inner.TopLeft;
top.Points[4] = new Point(size.Width, 0);
top.Fill = new LinearGradientBrush(sc, new Point(0, 0), new Point(0, 1));
var right = new Polygon();
right.Points = ps();
right.Points[0] = new Point(size.Width, size.Height);
right.Points[1] = inner.BottomRight;
right.Points[2] = inner.TopRight;
right.Points[3] = new Point(size.Width, 0);
right.Points[4] = new Point(size.Width, size.Height);
right.Fill = new LinearGradientBrush(sc, new Point(1, 0), new Point(0, 0));
var btm = new Polygon();
btm.Points = ps();
btm.Points[0] = new Point(0, size.Height);
btm.Points[1] = inner.BottomLeft;
btm.Points[2] = inner.BottomRight;
btm.Points[3] = new Point(size.Width, size.Height);
btm.Points[4] = new Point(0, size.Height);
btm.Fill = new LinearGradientBrush(sc, new Point(0, 1), new Point(0, 0));
var box = new Grid { Width = size.Width, Height = size.Height };
box.Children.Add(left);
box.Children.Add(top);
box.Children.Add(right);
box.Children.Add(btm);
return box;
}
}
var sc = new GradientStopCollection();
foreach (var item in new Dictionary<double, Color> { { 0, white }, { .02, black }, { .23, white }, { .24, black }, { .27, white } }) {
sc.Add(new GradientStop { Offset = item.Key, Color = item.Value });
}
var box = BoxShadow.Create(new Size(128, 128), new Rect(64, 64, 0, 0), sc);
for (var i = 0; i <16; i++) {
movingBlock.Children.Add(new Grid {
Width = movingBlock.Width / 4,
Height = movingBlock.Width / 4,
Background = new VisualBrush { Visual = box }
});