前言:了解了概念之后就应该练练手啦,不然就是语言的巨人,行动的矮子啦
代码仓库
实战 swoole【聊天室】
在线体验
需要先看初识 swoole【上】,了解基本的服务端 WebSocket 使用
js WebSocket 客户端简单使用
# 命令行1
php src/websocket/run.php
# 命令行2
cd public && php -S localhost:8000
# 客户端,多开几个查看效果
访问http://localhost:8000/
官方示例
$server = new swoole_websocket_server("0.0.0.0", 9501);
$server->on('open', function (swoole_websocket_server $server, $request) {echo "server: handshake success with fd{$request->fd}\n";});
$server->on('message', function (swoole_websocket_server $server, $frame) {echo "receive from {$frame->fd}:{$frame->data},opcode:{$frame->opcode},fin:{$frame->finish}\n";$server->push($frame->fd, "this is server");});
$server->on('close', function ($ser, $fd) {echo "client {$fd} closed\n";});
$server->on('request', function (swoole_http_request $request, swoole_http_response $response) {global $server;//调用外部的server// $server->connections 遍历所有websocket连接用户的fd,给所有用户推送foreach ($server->connections as $fd) {$server->push($fd, $request->get['message']);}});
$server->start();
详解:
swoole_websocket_server 继承自 swoole_http_server
设置了 onRequest 回调,websocket 服务器也可以同时作为 http 服务器
未设置 onRequest 回调,websocket 服务器收到 http 请求后会返回 http 400 错误页面
如果想通过接收 http 触发所有 websocket 的推送,需要注意作用域的问题,面向过程请使用 global 对 swoole_websocket_server 进行引用,面向对象可以把 swoole_websocket_server 设置成一个成员属性
function onOpen(swoole_websocket_server $svr
, swoole_http_request $req
);
当 WebSocket 客户端与服务器建立连接并完成握手后会回调此函数。
$req 是一个 Http 请求对象,包含了客户端发来的握手请求信息
onOpen 事件函数中可以调用 push 向客户端发送数据或者调用 close 关闭连接
onOpen 事件回调是可选的
function onMessage(swoole_websocket_server $server
, swoole_websocket_frame $frame
)
当服务器收到来自客户端的数据帧时会回调此函数。
$frame 是 swoole_websocket_frame 对象,包含了客户端发来的数据帧信息
onMessage 回调必须被设置,未设置服务器将无法启动
客户端发送的 ping 帧不会触发 onMessage,底层会自动回复 pong 包
swoole_websocket_frame 属性
$frame->fd
,客户端的 socket id,使用 $server->push
推送数据时需要用到
$frame->data
,数据内容,可以是文本内容也可以是二进制数据,可以通过 opcode 的值来判断
$frame->opcode
,WebSocket 的 OpCode 类型,可以参考 WebSocket 协议标准文档
$frame->finish
, 表示数据帧是否完整,一个 WebSocket 请求可能会分成多个数据帧进行发送(底层已经实现了自动合并数据帧,现在不用担心接收到的数据帧不完整)
目录结构:
config
src
websocket
Config.php
run.php
WebSocketServer.php 内存表版本
WsRedisServer.php redis 版本
WebSocketServer.php 内存表版本
namespace App\WebSocket;class WebSocketServer
{private $config;private $table;private $server;public function __construct(){// 内存表 实现进程间共享数据,也可以使用redis替代$this->createTable();// 实例化配置$this->config = Config::getInstance();}public function run(){$this->server = new \swoole_websocket_server($this->config['socket']['host'],$this->config['socket']['port']);$this->server->on('open', [$this, 'open']);$this->server->on('message', [$this, 'message']);$this->server->on('close', [$this, 'close']);$this->server->start();}public function open(\swoole_websocket_server $server, \swoole_http_request $request){$user = ['fd' => $request->fd,'name' => $this->config['socket']['name'][array_rand($this->config['socket']['name'])] . $request->fd,'avatar' => $this->config['socket']['avatar'][array_rand($this->config['socket']['avatar'])]];// 放入内存表$this->table->set($request->fd, $user);$server->push($request->fd, json_encode(array_merge(['user' => $user], ['all' => $this->allUser()], ['type' => 'openSuccess'])));}private function allUser(){$users = [];foreach ($this->table as $row) {$users[] = $row;}return $users;}public function message(\swoole_websocket_server $server, \swoole_websocket_frame $frame){$this->pushMessage($server, $frame->data, 'message', $frame->fd);}/*** 推送消息** @param \swoole_websocket_server $server* @param string $message* @param string $type* @param int $fd*/private function pushMessage(\swoole_websocket_server $server, string $message, string $type, int $fd){$message = htmlspecialchars($message);$datetime = date('Y-m-d H:i:s', time());$user = $this->table->get($fd);foreach ($this->table as $item) {// 自己不用发送if ($item['fd'] == $fd) {continue;}$server->push($item['fd'], json_encode(['type' => $type,'message' => $message,'datetime' => $datetime,'user' => $user]));}}/*** 客户端关闭的时候** @param \swoole_websocket_server $server* @param int $fd*/public function close(\swoole_websocket_server $server, int $fd){$user = $this->table->get($fd);$this->pushMessage($server, "{$user['name']}离开聊天室", 'close', $fd);$this->table->del($fd);}/*** 创建内存表*/private function createTable(){$this->table = new \swoole_table(1024);$this->table->column('fd', \swoole_table::TYPE_INT);$this->table->column('name', \swoole_table::TYPE_STRING, 255);$this->table->column('avatar', \swoole_table::TYPE_STRING, 255);$this->table->create();}
}
WsRedisServer.php redis 版本
namespace App\WebSocket;use Predis\Client;/*** 使用redis代替table,并存储历史聊天记录** Class WsRedisServer* @package App\WebSocket*/
class WsRedisServer
{private $config;private $server;private $client;private $key = "socket:user";public function __construct(){// 实例化配置$this->config = Config::getInstance();// redis$this->initRedis();// 初始化,主要是服务端自己关闭不会清空redisforeach ($this->allUser() as $item) {$this->client->hdel("{$this->key}:{$item['fd']}", ['fd', 'name', 'avatar']);}}public function run(){$this->server = new \swoole_websocket_server($this->config['socket']['host'],$this->config['socket']['port']);$this->server->on('open', [$this, 'open']);$this->server->on('message', [$this, 'message']);$this->server->on('close', [$this, 'close']);$this->server->start();}public function open(\swoole_websocket_server $server, \swoole_http_request $request){$user = ['fd' => $request->fd,'name' => $this->config['socket']['name'][array_rand($this->config['socket']['name'])] . $request->fd,'avatar' => $this->config['socket']['avatar'][array_rand($this->config['socket']['avatar'])]];// 放入redis$this->client->hmset("{$this->key}:{$user['fd']}", $user);// 给每个人推送,包括自己foreach ($this->allUser() as $item) {$server->push($item['fd'], json_encode(['user' => $user,'all' => $this->allUser(),'type' => 'openSuccess']));}}private function allUser(){$users = [];$keys = $this->client->keys("{$this->key}:*");// 所有的keyforeach ($keys as $k => $item) {$users[$k]['fd'] = $this->client->hget($item, 'fd');$users[$k]['name'] = $this->client->hget($item, 'name');$users[$k]['avatar'] = $this->client->hget($item, 'avatar');}return $users;}public function message(\swoole_websocket_server $server, \swoole_websocket_frame $frame){$this->pushMessage($server, $frame->data, 'message', $frame->fd);}/*** 推送消息** @param \swoole_websocket_server $server* @param string $message* @param string $type* @param int $fd*/private function pushMessage(\swoole_websocket_server $server, string $message, string $type, int $fd){$message = htmlspecialchars($message);$datetime = date('Y-m-d H:i:s', time());$user['fd'] = $this->client->hget("{$this->key}:{$fd}", 'fd');$user['name'] = $this->client->hget("{$this->key}:{$fd}", 'name');$user['avatar'] = $this->client->hget("{$this->key}:{$fd}", 'avatar');foreach ($this->allUser() as $item) {// 自己不用发送if ($item['fd'] == $fd) {continue;}$is_push = $server->push($item['fd'], json_encode(['type' => $type,'message' => $message,'datetime' => $datetime,'user' => $user]));// 删除失败的推送if (!$is_push) {$this->client->hdel("{$this->key}:{$item['fd']}", ['fd', 'name', 'avatar']);}}}/*** 客户端关闭的时候** @param \swoole_websocket_server $server* @param int $fd*/public function close(\swoole_websocket_server $server, int $fd){$user['fd'] = $this->client->hget("{$this->key}:{$fd}", 'fd');$user['name'] = $this->client->hget("{$this->key}:{$fd}", 'name');$user['avatar'] = $this->client->hget("{$this->key}:{$fd}", 'avatar');$this->pushMessage($server, "{$user['name']}离开聊天室", 'close', $fd);$this->client->hdel("{$this->key}:{$fd}", ['fd', 'name', 'avatar']);}/*** 初始化redis*/private function initRedis(){$this->client = new Client(['scheme' => $this->config['socket']['redis']['scheme'],'host' => $this->config['socket']['redis']['host'],'port' => $this->config['socket']['redis']['port'],]);}
}
config.php
namespace App\WebSocket;class Config implements \ArrayAccess
{private $path;private $config;private static $instance;public function __construct(){$this->path = __DIR__ . '/../../config/';}// 单例模式public static function getInstance(){if (!self::$instance) {self::$instance = new self();}return self::$instance;}public function offsetSet($offset, $value){// 阉割}public function offsetGet($offset){if (empty($this->config)) {$this->config[$offset] = require $this->path . $offset . ".php";}return $this->config[$offset];}public function offsetExists($offset){return isset($this->config[$offset]);}public function offsetUnset($offset){// 阉割}// 禁止克隆final private function __clone(){}
}
config/socket.php
return ['host' => '0.0.0.0','port' => 9501,'redis' => ['scheme' => 'tcp','host' => '0.0.0.0','port' => 6380],'avatar' => ['./images/avatar/1.jpg','./images/avatar/2.jpg','./images/avatar/3.jpg','./images/avatar/4.jpg','./images/avatar/5.jpg','./images/avatar/6.jpg'],'name' => ['科比','库里','KD','KG','乔丹','邓肯','格林','汤普森','伊戈达拉','麦迪','艾弗森','卡哇伊','保罗']
];
run.php
require __DIR__ . '/../bootstrap.php';$server = new App\WebSocket\WebSocketServer();$server->run();
完整示例:聊天室
学完后发现生活中所谓的聊天室其实也不过如此,当然这只是简单的 demo,很多功能都没有实现,想进一步学习的话可以去 github 上找完整的项目进行深入学习
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