本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.getShaderParameterb()方法的
本文整理了Java中com.google.gwt.webgl.client.WebGLRenderingContext.getShaderParameterb()
方法的一些代码示例,展示了WebGLRenderingContext.getShaderParameterb()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。WebGLRenderingContext.getShaderParameterb()
方法的具体详情如下:
包路径:com.google.gwt.webgl.client.WebGLRenderingContext
类名称:WebGLRenderingContext
方法名:getShaderParameterb
WebGLRenderingContext.getShaderParameterb介绍
[英]Return the value for the passed pname given the passed shader.
[中]
代码示例
代码示例来源:origin: libgdx/libgdx
@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
} else {
int result = gl.getShaderParameteri(shaders.get(shader), pname);
params.put(result);
}
}
代码示例来源:origin: libgdx/libgdx
@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
} else {
int result = gl.getShaderParameteri(shaders.get(shader), pname);
params.put(result);
}
}
代码示例来源:origin: libgdx/libgdx
private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
WebGLShader shader = gl.createShader(shaderType);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
throw new RuntimeException(gl.getShaderInfoLog(shader));
}
return shader;
}
}
代码示例来源:origin: libgdx/libgdx
private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
WebGLShader shader = gl.createShader(shaderType);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
throw new RuntimeException(gl.getShaderInfoLog(shader));
}
return shader;
}
}
代码示例来源:origin: threerings/playn
@Override
public void glGetShaderiv(int shader, int pname, int[] params, int offset) {
if (pname == GL_COMPILE_STATUS) {
params[offset] = gl.getShaderParameterb(getShader(shader), COMPILE_STATUS) ?
GL_TRUE : GL_FALSE;
} else {
throw new RuntimeException("NYI glGetShaderiv: " + pname);
}
}
代码示例来源:origin: threerings/playn
@Override
public void glGetShaderiv(int shader, int pname, IntBuffer params) {
if (pname == GL_COMPILE_STATUS) {
params.put(gl.getShaderParameterb(getShader(shader), COMPILE_STATUS) ? GL_TRUE : GL_FALSE);
} else {
throw new RuntimeException("NYI glGetShaderiv: " + pname);
}
}
代码示例来源:origin: io.playn/playn-html
@Override
public void glGetShaderiv(int shader, int pname, int[] params, int offset) {
if (pname == GL_COMPILE_STATUS) params[offset] = gl.getShaderParameterb(shaders.get(shader), COMPILE_STATUS) ? GL_TRUE : GL_FALSE;
else throw new RuntimeException("NYI glGetShaderiv: " + pname);
}
代码示例来源:origin: playn/playn
@Override
public void glGetShaderiv(int shader, int pname, int[] params, int offset) {
if (pname == GL_COMPILE_STATUS) params[offset] = gl.getShaderParameterb(shaders.get(shader), COMPILE_STATUS) ? GL_TRUE : GL_FALSE;
else throw new RuntimeException("NYI glGetShaderiv: " + pname);
}
代码示例来源:origin: io.playn/playn-html
@Override
public void glGetShaderiv(int shader, int pname, IntBuffer params) {
if (pname == GL_COMPILE_STATUS) {
params.put(gl.getShaderParameterb(shaders.get(shader), COMPILE_STATUS) ? GL_TRUE : GL_FALSE);
} else {
throw new RuntimeException("NYI glGetShaderiv: " + pname);
}
}
代码示例来源:origin: thothbot/parallax
@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
} else {
int result = gl.getShaderParameteri(shaders.get(shader), pname);
params.put(result);
}
}
代码示例来源:origin: playn/playn
@Override
public void glGetShaderiv(int shader, int pname, IntBuffer params) {
if (pname == GL_COMPILE_STATUS) {
params.put(gl.getShaderParameterb(shaders.get(shader), COMPILE_STATUS) ? GL_TRUE : GL_FALSE);
} else {
throw new RuntimeException("NYI glGetShaderiv: " + pname);
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt
@Override
public void glGetShaderiv (int shader, int pname, IntBuffer params) {
if (pname == GL20.GL_COMPILE_STATUS || pname == GL20.GL_DELETE_STATUS) {
boolean result = gl.getShaderParameterb(shaders.get(shader), pname);
params.put(result ? GL20.GL_TRUE : GL20.GL_FALSE);
} else {
int result = gl.getShaderParameteri(shaders.get(shader), pname);
params.put(result);
}
}
代码示例来源:origin: playn/playn
private static WebGLShader getShader(WebGLRenderingContext gl,
int shaderType, String source) {
WebGLShader shader = gl.createShader(shaderType);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
throw new RuntimeException(gl.getShaderInfoLog(shader));
}
return shader;
}
}
代码示例来源:origin: thothbot/parallax
private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
WebGLShader shader = gl.createShader(shaderType);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
throw new RuntimeException(gl.getShaderInfoLog(shader));
}
return shader;
}
}
代码示例来源:origin: com.googlecode.playn/playn-webgl
private static WebGLShader getShader(WebGLRenderingContext gl,
int shaderType, String source) {
WebGLShader shader = gl.createShader(shaderType);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
throw new RuntimeException(gl.getShaderInfoLog(shader));
}
return shader;
}
}
代码示例来源:origin: threerings/playn
private static WebGLShader getShader(WebGLRenderingContext gl,
int shaderType, String source) {
WebGLShader shader = gl.createShader(shaderType);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
throw new RuntimeException(gl.getShaderInfoLog(shader));
}
return shader;
}
}
代码示例来源:origin: com.badlogicgames.gdx/gdx-backend-gwt
private static WebGLShader getShader (WebGLRenderingContext gl, int shaderType, String source) {
WebGLShader shader = gl.createShader(shaderType);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameterb(shader, COMPILE_STATUS)) {
throw new RuntimeException(gl.getShaderInfoLog(shader));
}
return shader;
}
}