作者:KellylikePchy_224 | 来源:互联网 | 2024-11-18 14:28
本文探讨了如何在游戏启动画面中移除广告,特别是在游戏数据加载期间(大约5-6秒)广告会短暂显示的问题。通过调整XML布局和代码逻辑,可以实现广告的延迟加载或完全移除。
在使用AndEngine开发Android游戏时,一个常见的问题是广告会在游戏数据加载期间(大约5-6秒)短暂显示。这不仅影响用户体验,还可能分散玩家的注意力。如何在启动画面中移除这些广告呢?
一种有效的方法是通过调整XML布局文件和代码逻辑来控制广告的显示时机。
首先,在布局文件中定义广告视图,并将其初始状态设置为不可见:
android:id="@+id/footer_layout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:gravity="bottom"
android:orientation="vertical" >
xmlns:ads="http://schemas.android.com/apk/lib/com.google.ads"
android:id="@+id/adView"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
ads:adSize="BANNER"
ads:adUnitId="@string/admob_id"
android:visibility="gone" />
接下来,在代码中处理广告的加载时机。可以在游戏资源和场景加载完成后,再加载广告:
@Override
protected void onSetContentView() {
RelativeLayout relativeLayout = new RelativeLayout(this);
FrameLayout.LayoutParams relativeLayoutLayoutParams = new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.MATCH_PARENT,
FrameLayout.LayoutParams.MATCH_PARENT);
mRenderSurfaceView = new RenderSurfaceView(this);
mRenderSurfaceView.setRenderer(mEngine, this);
RelativeLayout.LayoutParams surfaceViewLayoutParams = new RelativeLayout.LayoutParams(
super.createSurfaceViewLayoutParams());
surfaceViewLayoutParams.addRule(RelativeLayout.CENTER_IN_PARENT);
// 加载AndEngine视图
relativeLayout.addView(mRenderSurfaceView, surfaceViewLayoutParams);
// 加载XML视图
LayoutInflater vi = (LayoutInflater) getSystemService(Context.LAYOUT_INFLATER_SERVICE);
View vv = vi.inflate(R.layout.main, null);
vv.bringToFront();
vv.setVisibility(View.GONE);
relativeLayout.addView(vv, createAdViewLayoutParams());
setContentView(relativeLayout, relativeLayoutLayoutParams);
}
在加载启动画面资源和场景时,确保广告视图保持不可见:
@Override
public void onCreateResources(OnCreateResourcesCallback pOnCreateResourcesCallback) throws Exception {
splashBackgroundTextureAtlas = new BitmapTextureAtlas(getTextureManager(), 480, 800, TextureOptions.NEAREST);
splashBackgroundTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(splashBackgroundTextureAtlas, this, "gfx/splash.png", 0, 0);
mEngine.getTextureManager().loadTexture(splashBackgroundTextureAtlas);
pOnCreateResourcesCallback.onCreateResourcesFinished();
}
@Override
public void onCreateScene(OnCreateSceneCallback pOnCreateSceneCallback) throws Exception {
splashScene = new Scene();
splashScene.setBackgroundEnabled(false);
splashScene.attachChild(new Sprite(0, 0, splashBackgroundTextureRegion, this.getVertexBufferObjectManager()));
pOnCreateSceneCallback.onCreateSceneFinished(splashScene);
}
在游戏资源和场景加载完成后,再加载广告:
@Override
public void onPopulateScene(Scene pScene, OnPopulateSceneCallback pOnPopulateSceneCallback) throws Exception {
mEngine.registerUpdateHandler(new TimerHandler(0.01f, new ITimerCallback() {
public void onTimePassed(final TimerHandler pTimerHandler) {
mEngine.unregisterUpdateHandler(pTimerHandler);
loadResources();
loadScene();
mEngine.setScene(scene);
runOnUiThread(new Runnable() {
public void run() {
View vv = findViewById(R.id.footer_layout);
vv.setVisibility(View.VISIBLE);
AdView adView = (AdView) findViewById(R.id.adView);
adView.loadAd(new AdRequest());
}
});
}
}));
pOnPopulateSceneCallback.onPopulateSceneFinished();
}
通过上述步骤,可以有效地在游戏启动画面中移除广告,提升用户体验。