作者:wjb201212 | 来源:互联网 | 2024-11-02 14:02
在C#中开发多线程应用程序变得高效且简便,与之前使用VB时的复杂性和局限性形成鲜明对比。C#不仅提供了丰富的多线程编程模型,还简化了线程管理、同步和通信等关键任务,使得开发者能够更加轻松地构建高性能的应用程序。此外,C#的异步编程特性进一步增强了多线程应用的开发效率和可维护性。
????????(欢迎访问www.kunwsoft.com)
??????? 以前在使用VB来实现多线程的时候,发现有一定的难度。虽然也有这样那样的方法,但都不尽人意,但在C#中,要编写多线程应用程序却相当的简单。这篇文章将作简要的介绍,以起到抛砖引玉的作用!
??????? .NET将关于多线程的功能定义在System.Threading名字空间中。因此,要使用多线程,必须先声明引用此名字空间(using System.Threading;)。
??????? 即使你没有编写多线程应用程序的经验,也可能听说过“启动线程”“杀死线程”这些词,其实除了这两个外,涉及多线程方面的还有诸如“暂停线程”“优先级”“挂起线程”“恢复线程”等等。下面将一个一个的解释。
??????? a.启动线程
??? 顾名思义,“启动线程”就是新建并启动一个线程的意思,如下代码可实现:
??? Thread thread1 = new Thread(new ThreadStart( Count));
??? 其中的 Count 是将要被新线程执行的函数。
??? b.杀死线程
??? “杀死线程”就是将一线程斩草除根,为了不白费力气,在杀死一个线程前最好先判断它是否还活着(通过 IsAlive 属性),然后就可以调用 Abort 方法来杀死此线程。
??? c.暂停线程
??? 它的意思就是让一个正在运行的线程休眠一段时间。如 thread.Sleep(1000); 就是让线程休眠1秒钟。
?? ?d.优先级
??? 这个用不着解释了。Thread类中有一个ThreadPriority属性,它用来设置优先级,但不能保证操作系统会接受该优先级。一个线程的优先级可分为5种:Normal, AboveNormal, BelowNormal, Highest, Lowest。具体实现例子如下:
??? thread.Priority = ThreadPriority.Highest;
?? ?e.挂起线程
??? Thread类的Suspend方法用来挂起线程,知道调用Resume,此线程才可以继续执行。如果线程已经挂起,那就不会起作用。
??? if (thread.ThreadState = ThreadState.Running)?
??? {
???????? thread.Suspend();
??? }
??? f.恢复线程
??? 用来恢复已经挂起的线程,以让它继续执行,如果线程没挂起,也不会起作用。
??? if (thread.ThreadState = ThreadState.Suspended)?
??? {
???????? thread.Resume();
??? }
??? 下面将列出一个例子,以说明简单的线程处理功能。此例子来自于帮助文档。
??? using System;
??? using System.Threading;
??? // Simple threading scenario:? Start a static method running
??? // on a second thread.
??? public class ThreadExample {
??????? // The ThreadProc method is called when the thread starts.
??????? // It loops ten times, writing to the console and yielding?
??????? // the rest of its time slice each time, and then ends.
??????? public static void ThreadProc() {
??????????? for (int i = 0; i <10; i++) {
??????????????? Console.WriteLine("ThreadProc: {0}", i);
??????????????? // Yield the rest of the time slice.
??????????????? Thread.Sleep(0);
??????????? }
??????? }
??????? public static void Main() {
??????????? Console.WriteLine("Main thread: Start a second thread.");
??????????? // The constructor for the Thread class requires a ThreadStart?
??????????? // delegate that represents the method to be executed on the?
??????????? // thread.? C# simplifies the creation of this delegate.
??????????? Thread t = new Thread(new ThreadStart(ThreadProc));
??????????? // Start ThreadProc.? On a uniprocessor, the thread does not get?
??????????? // any processor time until the main thread yields.? Uncomment?
??????????? // the Thread.Sleep that follows t.Start() to see the difference.
??????????? t.Start();
??????????? //Thread.Sleep(0);
??????????? for (int i = 0; i <4; i++) {
??????????????? Console.WriteLine("Main thread: Do some work.");
??????????????? Thread.Sleep(0);
??????????? }
??????????? Console.WriteLine("Main thread: Call Join(), to wait until ThreadProc ends.");
??????????? t.Join();
??????????? Console.WriteLine("Main thread: ThreadProc.Join has returned.? Press Enter to end program.");
??????????? Console.ReadLine();
??????? }
??? }
?????? 此代码产生的输出类似如下内容:
Main thread: Start a second thread. Main thread: Do some work. ThreadProc: 0 Main thread: Do some work. ThreadProc: 1 Main thread: Do some work. ThreadProc: 2 Main thread: Do some work. ThreadProc: 3 Main thread: Call Join(), to wait until ThreadProc ends. ThreadProc: 4 ThreadProc: 5 ThreadProc: 6 ThreadProc: 7 ThreadProc: 8 ThreadProc: 9 Main thread: ThreadProc.Join has returned. Press Enter to end program.?