我在html画布上绘制了一些圆圈,我的代码如下所示:
HTML:
使用Javascript:
var canvas,
context,
dragging = false,
dragStartLocation,
snapshot;
function getCanvasCoordinates(event) {
var x = event.clientX - canvas.getBoundingClientRect().left,
y = event.clientY - canvas.getBoundingClientRect().top;
return {x: x, y: y};
}
function takeSnapshot() {
snapshot = context.getImageData(0, 0, canvas.width, canvas.height);
}
function restoreSnapshot() {
context.putImageData(snapshot, 0, 0);
}
function drawCircle(position) {
var radius = Math.sqrt(Math.pow((dragStartLocation.x - position.x), 2) + Math.pow((dragStartLocation.y - position.y), 2));
context.beginPath();
context.arc(dragStartLocation.x, dragStartLocation.y, radius, 0, 2 * Math.PI, false);
context.fillStyle = getRndColor();
}
function draw(position) {
var fillBox = document.getElementById("fillBox"),
shape = document.querySelector('input[type="radio"][name="shape"]:checked').value;
if (shape === "circle") {
drawCircle(position);
}
if (fillBox.checked) {
context.fill();
} else {
context.stroke();
}
}
function dragStart(event) {
dragging = true;
dragStartLocation = getCanvasCoordinates(event);
takeSnapshot();
}
function drag(event) {
var position;
if (dragging === true) {
restoreSnapshot();
position = getCanvasCoordinates(event);
draw(position, "polygon");
}
}
function dragStop(event) {
dragging = false;
restoreSnapshot();
var position = getCanvasCoordinates(event);
draw(position, "polygon");
}
function getRndColor() {
var r = 255*Math.random()|0,
g = 255*Math.random()|0,
b = 255*Math.random()|0;
return 'rgb(' + r + ',' + g + ',' + b + ')';
}
function eraseCanvas(){
context.clearRect(0, 0, canvas.width, canvas.height);
}
function init() {
canvas = document.getElementById("canvas");
cOntext= canvas.getContext('2d');
context.strokeStyle = 'green';
context.lineWidth = 4;
context.lineCap = 'round';
clearCanvas = document.getElementById("clearCanvas");
canvas.addEventListener('mousedown', dragStart, false);
canvas.addEventListener('mousemove', drag, false);
canvas.addEventListener('mouseup', dragStop, false);
clearCanvas.addEventListener("click", eraseCanvas, false);
}
window.addEventListener('load', init, false);
现在我想做的是每当我绘制多个圆圈时,我想选择一个随机圆圈并将其拖动到画布上的另一个地方,适用于每个圆圈.我只想使用html5
,Javascript
没有其他第三方库.有没有办法做到这一点?任何帮助都会很棒......
1> markE..:
画布不会"记住"它绘制圆圈或矩形的位置,因此您必须进行记忆.这通常通过在Javascript对象中定义每个圆或矩形并将所有这些形状保存在shapes []数组中来完成.
// an array of objects that define different shapes
var shapes=[];
// define 2 rectangles
shapes.push({x:10,y:100,width:30,height:30,fill:"#444444",isDragging:false});
shapes.push({x:80,y:100,width:30,height:30,fill:"#ff550d",isDragging:false});
// define 2 circles
shapes.push({x:150,y:100,r:10,fill:"#800080",isDragging:false});
shapes.push({x:200,y:100,r:10,fill:"#0c64e8",isDragging:false});
然后你可以在Javascript中监听鼠标事件.当浏览器发出鼠标事件时,您可以调用函数作为响应.这是告诉您想要收听鼠标事件的浏览器:
// listen for mouse events
canvas.Onmousedown= myDown;
canvas.Onmouseup= myUp;
canvas.Onmousemove= myMove;
您可以使用鼠标事件功能(myDown,myUp,myMove)进行拖动.
在mousedown事件(由myDown函数处理)时,您测试每个形状以查看鼠标是否在阵列中的一个形状内.如果鼠标位于1+形状内,请isDragging
在这些1+形状上设置标记,并设置一个dragok
标记以指示您需要跟踪鼠标以进行拖动.
在鼠标移动事件(由myMove函数处理)后,您可以移动任何被拖动的形状,即自上一次鼠标移动后鼠标拖动的距离.
在mouseup事件(由myUp函数处理)时,您可以通过清除dragok标志来停止拖动操作.
这是带注释的示例代码和演示:
// get canvas related references
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var BB=canvas.getBoundingClientRect();
var offsetX=BB.left;
var offsetY=BB.top;
var WIDTH = canvas.width;
var HEIGHT = canvas.height;
// drag related variables
var dragok = false;
var startX;
var startY;
// an array of objects that define different shapes
var shapes=[];
// define 2 rectangles
shapes.push({x:10,y:100,width:30,height:30,fill:"#444444",isDragging:false});
shapes.push({x:80,y:100,width:30,height:30,fill:"#ff550d",isDragging:false});
// define 2 circles
shapes.push({x:150,y:100,r:10,fill:"#800080",isDragging:false});
shapes.push({x:200,y:100,r:10,fill:"#0c64e8",isDragging:false});
// listen for mouse events
canvas.Onmousedown= myDown;
canvas.Onmouseup= myUp;
canvas.Onmousemove= myMove;
// call to draw the scene
draw();
// draw a single rect
function rect(r) {
ctx.fillStyle=r.fill;
ctx.fillRect(r.x,r.y,r.width,r.height);
}
// draw a single rect
function circle(c) {
ctx.fillStyle=c.fill;
ctx.beginPath();
ctx.arc(c.x,c.y,c.r,0,Math.PI*2);
ctx.closePath();
ctx.fill();
}
// clear the canvas
function clear() {
ctx.clearRect(0, 0, WIDTH, HEIGHT);
}
// redraw the scene
function draw() {
clear();
// redraw each shape in the shapes[] array
for(var i=0;is.x && mxs.y && my
body{ background-color: ivory; }
#canvas{border:1px solid red;}
Drag one or more of the shapes