作者:Yang家联1 | 来源:互联网 | 2023-05-16 08:23
什么是双缓冲技术?双缓冲技术就是当用户操作界面完成后,会有一个缓冲区保存用户操作的结果。
为什么要使用双缓冲技术?拿Android 游戏开发来说,界面贞每次都是全部重画的,也就说画了新的,旧的就没了,所以需要使用双缓冲技术保存之前的内容。
如何实现双缓冲?使用一个Bitmap对象保留之前的画布即可。
- package com.example.phonegaptest;
-
- import android.content.Context;
- import android.graphics.Bitmap;
- import android.graphics.Bitmap.Config;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Path;
- import android.util.AttributeSet;
- import android.view.MotionEvent;
- import android.view.View;
-
- public class DrawView extends View {
- float preX;
- float preY;
- private Path path;
- public Paint paint = null;
- final int VIEW_WIDTH = 320;
- final int VIEW_HEIGHT = 480;
- Bitmap cacheBitmap = null;
- Canvas cacheCanvas = null;
-
- public DrawView(Context context, AttributeSet set) {
- super(context, set);
- cacheBitmap = Bitmap.createBitmap(VIEW_WIDTH, VIEW_HEIGHT,
- Config.ARGB_8888);
- cacheCanvas = new Canvas();
-
- path = new Path();
- cacheCanvas.setBitmap(cacheBitmap);
-
- paint = new Paint(Paint.DITHER_FLAG);
- paint.setColor(Color.RED);
- paint.setStyle(Paint.Style.STROKE);
- paint.setStrokeWidth(1);
- paint.setAntiAlias(true);
- paint.setDither(true);
- }
-
- @Override
- public boolean onTouchEvent(MotionEvent event) {
- float x = event.getX();
- float y = event.getY();
-
- switch (event.getAction()) {
- case MotionEvent.ACTION_DOWN:
- path.moveTo(x, y);
- preX = x;
- preY = y;
- break;
- case MotionEvent.ACTION_MOVE:
- path.quadTo(preX, preY, x, y);
- preX = x;
- preY = y;
- break;
- case MotionEvent.ACTION_UP:
- cacheCanvas.drawPath(path, paint);
- path.reset();
- break;
- }
- invalidate();
- return true;
- }
-
- @Override
- protected void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- Paint bmpPaint = new Paint();
- canvas.drawBitmap(cacheBitmap, 0, 0, bmpPaint);
- canvas.drawPath(path, paint);
- }
-
- }