HashMap的结构如下,绿色框是一个数组,数组的每一个元素都是一个单链表的头结点。红色框就是一个单链表,单链表用来解决冲突,如果不同的key值映射到了数组中的同一位置,则将其放到链表中。
HashMap中的结点重写了hashCode()方法和equals()方法,只有key和value都相等时,才认为两个结点相等,源码如下:
static class Node implements Map.Entry {
final int hash; // hash值
final K key; // key
V value; // value
Node next; // 单链表中,下一个结点
// 构造方法
Node(int hash, K key, V value, Node next) {
this.hash = hash;
this.key = key;
this.value = value;
this.next = next;
}
public final K getKey() { return key; }
public final V getValue() { return value; }
public final String toString() { return key + "=" + value; }
// 重写hashCode()
public final int hashCode() {
return Objects.hashCode(key) ^ Objects.hashCode(value);
}
public final V setValue(V newValue) {
V oldValue = value;
value = newValue;
return oldValue;
}
// 重写 equals方法
public final boolean equals(Object o) {
if (o == this)
return true;
if (o instanceof Map.Entry) {
Map.Entry,?> e = (Map.Entry,?>)o;
if (Objects.equals(key, e.getKey()) &&
Objects.equals(value, e.getValue()))
return true;
}
return false;
}
}
HashMap初始容量默认为16,加载因子默认为0.75,当HashMap中的元素数量大于当前容量与加载因子的乘积时,HashMap就需要扩容。而扩容是比较耗时的操作,因此使用HashMap前,最好估计出HashMap的容量。
还有一点需要注意,HashMap的容量始终是2的n次方,且这个2的n次方大于HashMap的实际容量。举个例子,假如我们需要在HashMap中存储10个元素,则构造方法会将HashMap的初始容量设置为16(2^4)。
/**
* 使用初始容量和加载因子初始化HashMap
*/
public HashMap(int initialCapacity, float loadFactor) {
if (initialCapacity <0)
throw new IllegalArgumentException("Illegal initial capacity: " +
initialCapacity);
// 不能超过最大容量(1 <<30)
if (initialCapacity > MAXIMUM_CAPACITY)
initialCapacity = MAXIMUM_CAPACITY;
if (loadFactor <= 0 || Float.isNaN(loadFactor))
throw new IllegalArgumentException("Illegal load factor: " +
loadFactor);
this.loadFactor = loadFactor;
this.threshold = tableSizeFor(initialCapacity);
}
/**
* 使用初始容量初始化HashMap(加载因子默认为0.75)
*/
public HashMap(int initialCapacity) {
this(initialCapacity, DEFAULT_LOAD_FACTOR);
}
/**
* 无参的构造方法,初始容量默认为16
*/
public HashMap() {
this.loadFactor = DEFAULT_LOAD_FACTOR; // all other fields defaulted
}
/**
* 通过Map构建HashMap
*/
public HashMap(Map extends K, ? extends V> m) {
this.loadFactor = DEFAULT_LOAD_FACTOR;
putMapEntries(m, false);
}
/**
* 计算新的容量(大于cap的,最小的2的n次方)
* 话说这段位运算的代码,还没有搞懂,求大神指导
*/
static final int tableSizeFor(int cap) {
int n = cap - 1;
n |= n >>> 1; // 无符号右移
n |= n >>> 2;
n |= n >>> 4;
n |= n >>> 8;
n |= n >>> 16;
return (n <0) ? 1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n + 1;
}
/**
* 初始化容量或把容量扩大2倍
*/
final Node[] resize() {
Node[] oldTab = table;
int oldCap = (oldTab == null) ? 0 : oldTab.length;
int oldThr = threshold;
int newCap, newThr = 0;
if (oldCap > 0) {
if (oldCap >= MAXIMUM_CAPACITY) {
threshold = Integer.MAX_VALUE;
return oldTab;
}
// 把容量扩大2倍
else if ((newCap = oldCap <<1) oldCap >= DEFAULT_INITIAL_CAPACITY)
newThr = oldThr <<1; // double threshold
}
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
else { // zero initial threshold signifies using defaults
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
if (newThr == 0) {
float ft = (float)newCap * loadFactor;
newThr = (newCap float
)MAXIMUM_CAPACITY ?put方法有几点需要注意:
1、如果key为null,放到table[0]指向的单链表中
2、如果key不为null,计算hash值和数组索引,然后插入到该索引指向的单链表中(每次插入都是插入到头结点中)
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node[] tab; Node p; int n, i;
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
else if (p instanceof TreeNode)
e = ((TreeNode)p).putTreeVal(this, tab, hash, key, value);
else {
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
/**
* 删除节点
*/
final Node removeNode(int hash, Object key, Object value,
boolean matchValue, boolean movable) {
Node[] tab;
Node p;
int n, index;
if ((tab = table) != null && (n = tab.length) > 0 &&
(p = tab[index = (n - 1) & hash]) != null) {
Node node = null, e; K k; V v;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
node = p;
else if ((e = p.next) != null) {
if (p instanceof TreeNode)
node = ((TreeNode)p).getTreeNode(hash, key);
else {
do {
if (e.hash == hash &&
((k = e.key) == key ||
(key != null && key.equals(k)))) {
node = e;
break;
}
p = e;
} while ((e = e.next) != null);
}
}
if (node != null && (!matchValue || (v = node.value) == value ||
(value != null && value.equals(v)))) {
if (node instanceof TreeNode)
((TreeNode)node).removeTreeNode(this, tab, movable);
else if (node == p)
tab[index] = node.next;
else
p.next = node.next;
++modCount;
--size;
afterNodeRemoval(node);
return node;
}
}
return null;
}
/**
* 数组中的每个元素被设置为null,等待GC回收
*/
public void clear() {
Node[] tab;
modCount++;
if ((tab = table) != null && size > 0) {
size = 0;
for (int i = 0; i tab[i] = null;
}
}
查询主要用到get()方法,有两点需要注意:
1、key为null的键值对,存放在table[0]指向的单链表中
2、key不为null时,根据hash值找到table中的索引,在索引指向的单链表中查找键值对
public V get(Object key) {
Node e;
return (e = getNode(hash(key), key)) == null ? null : e.value;
}
/**
* 先根据hash值定位到数组中的某个位置
* 然后遍历该位置指向的单链表进行查找
*/
final Node getNode(int hash, Object key) {
Node[] tab; // table的副本
Node first, e;
int n;
K k;
if ((tab = table) != null && (n = tab.length) > 0 &&
(first = tab[(n - 1) & hash]) != null) {
if (first.hash == hash && // always check first node
((k = first.key) == key || (key != null && key.equals(k))))
return first;
if ((e = first.next) != null) {
if (first instanceof TreeNode)
return ((TreeNode)first).getTreeNode(hash, key);
do {
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
return e;
} while ((e = e.next) != null);
}
}
return null;
}
今天就到这里吧,拜拜~