本文整理了Java中org.lwjglb.engine.graph.Material.hasNormalMap()
方法的一些代码示例,展示了Material.hasNormalMap()
的具体用法。这些代码示例主要来源于Github
/Stackoverflow
/Maven
等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Material.hasNormalMap()
方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Material
类名称:Material
方法名:hasNormalMap
暂无
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}
代码示例来源:origin: lwjglgamedev/lwjglbook
public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}