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org.lwjglb.engine.graph.Material.hasNormalMap()方法的使用及代码示例

本文整理了Java中org.lwjglb.engine.graph.Material.hasNormalMap()方法的一些代码示例,展示了Material

本文整理了Java中org.lwjglb.engine.graph.Material.hasNormalMap()方法的一些代码示例,展示了Material.hasNormalMap()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Material.hasNormalMap()方法的具体详情如下:
包路径:org.lwjglb.engine.graph.Material
类名称:Material
方法名:hasNormalMap

Material.hasNormalMap介绍

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代码示例

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

代码示例来源:origin: lwjglgamedev/lwjglbook

public void setUniform(String uniformName, Material material) {
setUniform(uniformName + ".ambient", material.getAmbientColour());
setUniform(uniformName + ".diffuse", material.getDiffuseColour());
setUniform(uniformName + ".specular", material.getSpecularColour());
setUniform(uniformName + ".hasTexture", material.isTextured() ? 1 : 0);
setUniform(uniformName + ".hasNormalMap", material.hasNormalMap() ? 1 : 0);
setUniform(uniformName + ".reflectance", material.getReflectance());
}

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