作者:-像我这样笨拙的生活_992_559 | 来源:互联网 | 2023-06-20 07:54
这篇文章给大家分享的是有关html5如何解决在网页长按保存图片问题的内容。小编觉得挺实用的,因此分享给大家做个参考,一起跟随小编过来看看吧。
下面是详细的步骤:
1. html2canvas截屏
保存的图片节点最好是img标签: 想要截屏的节点最好是img标签的图片,经测试如果是 background-image 会有点模糊,需要特别注意下。
npm i html2canvas --save
import html2canvas from 'html2canvas';
// 想要保存的图片节点
const dom = document.querySelector('img');
// 创建一个新的canvas
const Canvas = document.createElement('canvas');
const width = document.body.offsetWidth; // 可见屏幕的宽
const height = document.body.offsetHeight; // 可见屏幕的高
const scale = window.devicePixelRadio; // 设备的devicePixelRadio
// 将Canvas画布放大scale倍,然后放在小的屏幕里,解决模糊问题
Canvas.width = width * scale;
Canvas.height = height * scale;
Canvas.getContext('2d').scale(scale, scale);
html2canvas(dom, {
canvas: Canvas,
scale,
useCORS: true,
logging: true,
width: width + 'px',
hegiht: height + 'px',
}).then((canvas) => {
const context = canvas.getContext('2d');
// 关闭抗锯齿形
context.mozImageSmoothingEnabled = false;
context.webkitImageSmoothingEnabled = false;
context.msImageSmoothingEnabled = false;
context.imageSmoothingEnabled = false;
// canvas转化为图片
canvas2Image(canvas, canvas.width, canvas.height);
});
2. canvas2Image转化为图片
一般情况下转为jpeg格式就很不错了。
canvas2Image(canvas, canvas.width, canvas.height) {
const retCanvas = document.createElement('canvas');
const retCtx = retCanvas.getContext('2d');
retCanvas.width = width;
retCanvas.height = height;
retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height);
const img = document.createElement('img');
img.src = retCanvas.toDataURL('image/jpeg'); // 可以根据需要更改格式
return img;
}
3. 长按保存图片
先实现一个长按的方法,长按之后把生成的图片append到body,透明浮在屏幕上。
// 封装一个长按方法
longPress(fn) {
let timeout = 0;
const $this = this;
for (let i = 0; i < $this.length; i++) {
$this[i].addEventListener(&#39;touchstart&#39;, () => {
timeout = setTimeout(fn, 800); // 长按时间超过800ms,则执行传入的方法
}, false);
$this[i].addEventListener(&#39;touchend&#39;, () => {
clearTimeout(timeout); // 长按时间少于800ms,不会执行传入的方法
}, false);
}
}
// 添加生成的图片到body
const img = canvas2Image(canvas, canvas.width, canvas.height);
document.body.appendChild(img);
img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;";
4. 完整代码如下:
$.fn.longPress = function(fn) {
let timeout = 0;
const $this = this;
for (let i = 0; i < $this.length; i++) {
$this[i].addEventListener(&#39;touchstart&#39;, () => {
timeout = setTimeout(fn, 800); // 长按时间超过800ms,则执行传入的方法
}, false);
$this[i].addEventListener(&#39;touchend&#39;, () => {
clearTimeout(timeout); // 长按时间少于800ms,不会执行传入的方法
}, false);
}
};
$(&#39;img&#39;).longPress(() => {
saveImg();
});saveImg() {
// 想要保存的图片节点
const dom = document.querySelector(&#39;img&#39;);
// 创建一个新的canvas
const Canvas = document.createElement(&#39;canvas&#39;);
const width = document.body.offsetWidth; // 可见屏幕的宽
const height = document.body.offsetHeight; // 可见屏幕的高
const scale = window.devicePixelRatio; // 设备的devicePixelRatio
// 将Canvas画布放大scale倍,然后放在小的屏幕里,解决模糊问题
Canvas.width = width * scale;
Canvas.height = height * scale;
Canvas.getContext(&#39;2d&#39;).scale(scale, scale);
html2canvas(dom, {
canvas: Canvas,
scale,
useCORS: true,
logging: true,
width: width + &#39;px&#39;,
hegiht: height + &#39;px&#39;,
}).then((canvas) => {
const context = canvas.getContext(&#39;2d&#39;);
// 关闭抗锯齿形
context.mozImageSmoothingEnabled = false;
context.webkitImageSmoothingEnabled = false;
context.msImageSmoothingEnabled = false;
context.imageSmoothingEnabled = false;
// canvas转化为图片
const img = canvas2Image(canvas, canvas.width, canvas.height);
document.body.appendChild(img);
img.style.cssText = "width:100%;height:100%;position:absolute;top:0;left:0;right:0;bottom:0;opacity:0;";
}
}
canvas2Image(canvas, width, height) {
const retCanvas = document.createElement(&#39;canvas&#39;);
const retCtx = retCanvas.getContext(&#39;2d&#39;);
retCanvas.width = width;
retCanvas.height = height;
retCtx.drawImage(canvas, 0, 0, width, height, 0, 0, width, height);
const img = document.createElement(&#39;img&#39;);
img.src = retCanvas.toDataURL(&#39;image/jpeg&#39;); // 可以根据需要更改格式
return img;
}
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