热门标签 | HotTags
当前位置:  开发笔记 > 编程语言 > 正文

android命令行编译生成apk(翻译官方文档)

英文文档来源于官方文档,鉴于英文学习目的和很多同学访问不了该站点,在这里http:developer.android.comtoolsbuildingbuilding-cmdlin

英文文档来源于官方文档,鉴于英文学习目的和很多同学访问不了该站点,在这里http://developer.android.com/tools/building/building-cmdline.html

?

By default, there are two build types to build your application using the gradle.build settings: one for

通常,使用gradle.build settings编译你的应用程序有以下两种编译类型:

debugging your application —?debug?— and one for building your final package for release

一个debug模式:调试你的应用,另外一个是发布模式:编译成最终的发布应用。

—?release mode. Regardless of which way you build type your modules use, the app must be signed

不论你使用哪种方式编译你的模块,app运行在设备或者模拟器之前都需要被签名。

before it can install on an emulator or device—with a debug key when building in debug mode and with your own private key when building in release mode.

在debug模式使用一个debug key,在发布模式使用一个你的私有key进行编译。

Whether you‘re building with the debug or release build type, you need to run and build your module.

不论你将要使用调试或者发布模式,你都需要运行并且编译你的模块。

This will create the .apk file that you can install on an emulator or device. When you build using the

这时将会生成一个以.apk结尾的文件,然后你可以在模拟器或者真机上安装它。

debug build type, the .apk file is automatically signed by the SDK tools with a debug key based on

在使用调试模式时,如果gradle.build文件中debuggable=true时,apk文件是自动使用sdk 工具包里面自带的debug key签名。

the?debuggable true?setting in the module‘s gradle.build file, so it‘s instantly ready for installation onto

所以apk文件可以成功安装在模拟器或者开发设备商。

an emulator or attached development device. You cannot distribute an application that is signed?

? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 你不要分发你的使用debug key签名的应用程序.

with a debug key. When you build using the release build type, the .apk file is?unsigned, so you must

? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?当你用发布模拟编译时,apk文件是没有被签名的,你必须使用你的私有key用keytool和jarsigner签名。这些都在gradle.build文件。

manually sign it with your own private key, using Keytool and Jarsigner settings in the module‘s gradle.build file.

It‘s important that you read and understand?Signing Your Applications, particularly once you‘re

其他不明白的可以看signing Your Applications.

readygengx

to release your application and share it with end-users. That document describes the procedure for generating a private key and then using it to sign your .apk file. If you‘re just getting started, however, you can quickly run your applications on an emulator or your own development device by building in debug mode.

If you don‘t have?Gradle, you can obtain it from the?Gradle home page. Install it and make sure it is in your executable PATH. Before calling Ant, you need to declare the JAVA_HOME environment variable to specify the path to where the JDK is installed.

Note:?When installing JDK on Windows, the default is to install in the "Program Files" directory. This location will cause?ant?to fail, because of the space. To fix the problem, you can specify the JAVA_HOME variable like this:

set JAVA_HOME=c:\Progra~1\Java\

The easiest solution, however, is to install JDK in a non-space directory, for example:

c:\java\jdk1.7

Building in Debug Mode



For immediate application testing and debugging, you can build your application in debug mode and immediately install it on an emulator. In debug mode, the build tools automatically sign your application with a debug key and optimize the package with?zipalign.

To build in debug mode, open a command-line and navigate to the root of your project directory. Use Gradle to build your project in debug mode, invoke the?assembleDebug?build task using the Gradle wrapper script (gradlew assembleRelease).

This creates your debug?.apk?file inside the module?build/?directory, named?-debug.apk. The file is already signed with the debug key and has been aligned with?zipalign.

On Windows platforms, type this command:

> gradlew.bat assembleDebug

On Mac OS and Linux platforms, type these commands:

$ chmod +x gradlew
$ ./gradlew assembleDebug

The first command (chmod) adds the execution permission to the Gradle wrapper script and is only necessary the first time you build this project from the command line.

After you build the project, the output APK for the app module is located in?app/build/outputs/apk/, and the output AAR for any lib modules is located in?lib/build/outputs/libs/.

To see a list of all available build tasks for your project, type this command:

$ ./gradlew tasks

Each time you change a source file or resource, you must run Gradle again in order to package up the latest version of the application.

To install and run your application on an emulator, see the section about?Running on the Emulator.

Building in Release Mode



When you‘re ready to release and distribute your application to end-users, you must build your application in release mode. Once you have built in release mode, it‘s a good idea to perform additional testing and debugging with the final .apk.

Before you start building your application in release mode, be aware that you must sign the resulting application package with your private key, and should then align it using the?zipalign?tool. There are two approaches to building in release mode: build an unsigned package in release mode and then manually sign and align the package, or allow the build script to sign and align the package for you.

Build unsigned

If you build your application?unsigned, then you will need to manually sign and align the package.

To build an?unsigned?.apk in release mode, open a command-line and navigate to the root of your module directory. Invoke the?assembleRelease?build task.

On Windows platforms, type this command:

> gradlew.bat assembleRelease

On Mac OS and Linux platforms, type this command:

$ ./gradlew assembleRelease

This creates your Android application .apk file inside the project?bin/?directory, named?-unsigned.apk.

Note:?The .apk file is?unsigned?at this point and can‘t be installed until signed with your private key.

Once you have created the unsigned .apk, your next step is to sign the .apk with your private key and then align it with?zipalign. To complete this procedure, read?Signing Your Applications.

When your?.apk?has been signed and aligned, it‘s ready to be distributed to end-users. You should test the final build on different devices or AVDs to ensure that it runs properly on different platforms.

Build signed and aligned

If you would like, you can configure the Android build script to automatically sign and align your application package. To do so, you must provide the path to your keystore and the name of your key alias in your modules‘s build.gradle file. With this information provided, the build will prompt you for your keystore and alias password when you build using the release build type and produce your final application package, which will be ready for distribution.

To specify your keystore and alias, open the module gradle.build file (found in the root of the module directory) and add entries for?storeFile,?storePassword,?keyAlias?and?keyPassword. For example:

storeFile file("myreleasekey.keystore")
keyAlias "MyReleaseKey"

Save your changes. Now you can build a?signed?.apk in release mode:


  1. Open a command-line and navigate to the root of your module directory.

  2. Edit the gradle.build file to build your project in release mode:

    ?

    ...
    android {
    ? ? ...
    ? ? defaultConfig { ... }
    ? ? signingConfigs {
    ? ? ? ? release {
    ? ? ? ? ? ? storeFile file("myreleasekey.keystore")
    ? ? ? ? ? ? storePassword "password"
    ? ? ? ? ? ? keyAlias "MyReleaseKey"
    ? ? ? ? ? ? keyPassword "password"
    ? ? ? ? }
    ? ? }
    ? ? buildTypes {
    ? ? ? ? release {
    ? ? ? ? ? ? ...
    ? ? ? ? ? ? signingConfig signingConfigs.release
    ? ? ? ? }
    ? ? }
    }
    ...

    ?


  3. When prompted, enter you keystore and alias passwords.

    Caution:?As described above, your password will be visible on the screen.


This creates your Android application .apk file inside the module?build/?directory, named?-release.apk. This .apk file has been signed with the private key specified in gradle.build file and aligned withzipalign. It‘s ready for installation and distribution.

Once built and signed in release mode

Once you have signed your application with a private key, you can install and run it on an?emulator?or?device. You can also try installing it onto a device from a web server. Simply upload the signed .apk to a web site, then load the .apk URL in your Android web browser to download the application and begin installation. (On your device, be sure you have enabled?Settings > Applications > Unknown sources.)

Running on the Emulator



Before you can run your application on the Android Emulator, you must?create an AVD.

To run your application:



  1. Open the AVD Manager and launch a virtual device

    From your SDK‘s?platform-tools/?directory, execute the?android?tool with the?avd?options:

    android avd

    In the?Virtual Devices?view, select an AVD and click?Start.



  2. Install your application

    From your SDK‘s?tools/?directory, install the?.apk?on the emulator:

    adb install .apk

    Your .apk file (signed with either a release or debug key) is in your module?build/?directory after you build your application.

    If there is more than one emulator running, you must specify the emulator upon which to install the application, by its serial number, with the?-s?option. For example:

    adb -s emulator-5554 install path/to/your/app.apk

    To see a list of available device serial numbers, execute?adb devices.


If you don‘t see your application on the emulator, try closing the emulator and launching the virtual device again from the AVD Manager. Sometimes when you install an application for the first time, it won‘t show up in the application launcher or be accessible by other applications. This is because the package manager usually examines manifests completely only on emulator startup.

Be certain to create multiple AVDs upon which to test your application. You should have one AVD for each platform and screen type with which your application is compatible. For instance, if your application compiles against the Android 4.0 (API Level 14) platform, you should create an AVD for each platform equal to and greater than 4.0 and an AVD for each?screen type?you support, then test your application on each one.

Tip:?If you have?only one?emulator running, you can build your application and install it on the emulator in one simple step. Navigate to the root of your project directory and use Ant to compile the project with?install mode:ant install. This will build your application, sign it with the debug key, and install it on the currently running emulator.

Running on a Device



Before you can run your application on a device, you must perform some basic setup for your device:


  • Enable?USB debugging?on your device.

    • On most devices running Android 3.2 or older, you can find the option under?Settings > Applications > Development.

    • On Android 4.0 and newer, it‘s in?Settings > Developer options.

      Note:?On Android 4.2 and newer,?Developer options?is hidden by default. To make it available, go toSettings > About phone?and tap?Build number?seven times. Return to the previous screen to findDeveloper options.




  • Ensure that your development computer can detect your device when connected via USB

Read?Setting up a Device for Development?for more information.

Once your device is set up and connected via USB, navigate to your SDK‘s?platform-tools/?directory and install the?.apk?on the device:

adb -d install path/to/your/app.apk

The?-d?flag specifies that you want to use the attached device (in case you also have an emulator running).

For more information on the tools used above, please see the following documents:


  • android Tool

  • Android Emulator


  • Android Debug Bridge?(ADB)


Application Signing



As you begin developing Android applications, understand that all Android applications must be digitally signed before the system will install them on an emulator or device. There are two ways to do this: with a?debug key?(for immediate testing on an emulator or development device) or with a?private key?(for application distribution).

The Android build tools help you get started by automatically signing your .apk files with a debug key at build time. This means that you can build your application and install it on the emulator without having to generate your own private key. However, please note that if you intend to publish your application, you?must?sign the application with your own private key, rather than the debug key generated by the SDK tools.

Android Studio helps you get started quickly by signing your .apk files with a debug key, prior to installing them on an emulator or development device. This means that you can quickly run your application from Android Studio without having to generate your own private key. No specific action on your part is needed, provided ADT has access to Keytool. However, please note that if you intend to publish your application, you?must?sign the application with your own private key, rather than the debug key generated by the SDK tools.

Please read?Signing Your Applications, which provides a thorough guide to application signing on Android and what it means to you as an Android application developer. The document also includes a guide to publishing and signing your application.

Android Plugin for Gradle



The Android build system uses the Android plugin for Gradle to support the Gradle Domain Specific Language (DSL) and declarative language elements. See the?Android Plug-in for Gradle?section for a description of the plugin and a link to the complete list of the supported Gradle DSL elements.


推荐阅读
  • 深入理解 Oracle 存储函数:计算员工年收入
    本文介绍如何使用 Oracle 存储函数查询特定员工的年收入。我们将详细解释存储函数的创建过程,并提供完整的代码示例。 ... [详细]
  • 本文总结了2018年的关键成就,包括职业变动、购车、考取驾照等重要事件,并分享了读书、工作、家庭和朋友方面的感悟。同时,展望2019年,制定了健康、软实力提升和技术学习的具体目标。 ... [详细]
  • 在计算机技术的学习道路上,51CTO学院以其专业性和专注度给我留下了深刻印象。从2012年接触计算机到2014年开始系统学习网络技术和安全领域,51CTO学院始终是我信赖的学习平台。 ... [详细]
  • CSS 布局:液态三栏混合宽度布局
    本文介绍了如何使用 CSS 实现液态的三栏布局,其中各栏具有不同的宽度设置。通过调整容器和内容区域的属性,可以实现灵活且响应式的网页设计。 ... [详细]
  • Linux 系统启动故障排除指南:MBR 和 GRUB 问题
    本文详细介绍了 Linux 系统启动过程中常见的 MBR 扇区和 GRUB 引导程序故障及其解决方案,涵盖从备份、模拟故障到恢复的具体步骤。 ... [详细]
  • 本文介绍了如何使用jQuery根据元素的类型(如复选框)和标签名(如段落)来获取DOM对象。这有助于更高效地操作网页中的特定元素。 ... [详细]
  • 本文介绍如何在 Xcode 中使用快捷键和菜单命令对多行代码进行缩进,包括右缩进和左缩进的具体操作方法。 ... [详细]
  • 在Linux系统中配置并启动ActiveMQ
    本文详细介绍了如何在Linux环境中安装和配置ActiveMQ,包括端口开放及防火墙设置。通过本文,您可以掌握完整的ActiveMQ部署流程,确保其在网络环境中正常运行。 ... [详细]
  • 本文介绍如何通过Windows批处理脚本定期检查并重启Java应用程序,确保其持续稳定运行。脚本每30分钟检查一次,并在需要时重启Java程序。同时,它会将任务结果发送到Redis。 ... [详细]
  • 本文介绍如何通过SQL查询从JDE(JD Edwards)系统中提取所有字典数据,涵盖关键表的关联和字段选择。具体包括F0004和F0005系列表的数据提取方法。 ... [详细]
  • 本文详细介绍了如何通过命令行启动MySQL服务,包括打开命令提示符窗口、进入MySQL的bin目录、输入正确的连接命令以及注意事项。文中还提供了更多相关命令的资源链接。 ... [详细]
  • 本文介绍如何使用 NSTimer 实现倒计时功能,详细讲解了初始化方法、参数配置以及具体实现步骤。通过示例代码展示如何创建和管理定时器,确保在指定时间间隔内执行特定任务。 ... [详细]
  • 本文探讨了如何通过最小生成树(MST)来计算严格次小生成树。在处理过程中,需特别注意所有边权重相等的情况,以避免错误。我们首先构建最小生成树,然后枚举每条非树边,检查其是否能形成更优的次小生成树。 ... [详细]
  • QUIC协议:快速UDP互联网连接
    QUIC(Quick UDP Internet Connections)是谷歌开发的一种旨在提高网络性能和安全性的传输层协议。它基于UDP,并结合了TLS级别的安全性,提供了更高效、更可靠的互联网通信方式。 ... [详细]
  • 本文介绍如何在应用程序中使用文本输入框创建密码输入框,并通过设置掩码来隐藏用户输入的内容。我们将详细解释代码实现,并提供专业的补充说明。 ... [详细]
author-avatar
1031372720_eba8d5
这个家伙很懒,什么也没留下!
PHP1.CN | 中国最专业的PHP中文社区 | DevBox开发工具箱 | json解析格式化 |PHP资讯 | PHP教程 | 数据库技术 | 服务器技术 | 前端开发技术 | PHP框架 | 开发工具 | 在线工具
Copyright © 1998 - 2020 PHP1.CN. All Rights Reserved | 京公网安备 11010802041100号 | 京ICP备19059560号-4 | PHP1.CN 第一PHP社区 版权所有