using UnityEngine;
using System.Collections;
using System.Text;
using System.Runtime.InteropServices;
using System;
public class Test : MonoBehaviour {
public GameObject plane;
void OnGUI()
{
if(GUI.Button(new Rect(0,0,100,35),"OpenDialog"))
{
OpenFileName ofn = new OpenFileName();
ofn.structSize = Marshal.SizeOf(ofn);
ofn.filter = "All Files\0*.*\0\0";
ofn.file = new string(new char[256]);
ofn.maxFile = ofn.file.Length;
ofn.fileTitle = new string(new char[64]);
ofn.maxFileTitle = ofn.fileTitle.Length;
ofn.initialDir =UnityEngine.Application.dataPath;//默认路径
ofn.title = "Open Project";
ofn.defExt = "JPG";//显示文件的类型
//注意 一下项目不一定要全选 但是0x00000008项不要缺少
ofn.flags=0x00080000|0x00001000|0x00000800|0x00000200|0x00000008;//OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_PATHMUSTEXIST| OFN_ALLOWMULTISELECT|OFN_NOCHANGEDIR
if(DllTest.GetOpenFileName( ofn ))
{
StartCoroutine(WaitLoad(ofn.file));//加载图片到panle
Debug.Log( "Selected file with full path: {0}"+ofn.file );
}
}
}
IEnumerator WaitLoad(string fileName)
{
WWW wwwTexture=new WWW("file://"+fileName);
Debug.Log(wwwTexture.url);
yield return wwwTexture;
plane.renderer.material.mainTexture=wwwTexture.texture;
}
}
参考知识:1、http://msdn.microsoft.com/en-us/library/system.runtime.interopservices.inattribute%28v=vs.85%29
2、http://msdn.microsoft.com/en-us/library/windows/desktop/ms646839%28v=vs.85%29.aspx
3、C#和win32类型对应
4、http://blog.csdn.net/wanfang323/article/details/6372995