热门标签 | HotTags
当前位置:  开发笔记 > 编程语言 > 正文

NicheissuewhenstreamingRAusingsomeshaderpresets

Firstandforemostconsiderthis:OnlyRetroArchbugsshouldbefil


First and foremost consider this:
  • Only RetroArch bugs should be filed here. Not core bugs or game bugs

  • This is not a forum or a help section, this is strictly developer oriented

This is probably exceptionally low priority and something i'll have to live with. Still - I wanted to make sure it was put out there. As of a few versions back, I am no longer able to stream RA properly, at least in the means I have for a long time now. Unfortunately I'm a serial updater, and ive had a good week off of playing, so i cant say exactly what or when caused the regression.

The short of it is this.

I have content directory shader presets set up. In this case, for beetle psx hw. I load a game from said playlist, config override kicks in and positions window properly/places within overlay, and shader preset kicks in which ties into the configured sizing present in the config.

this has stopped working if I am streaming and if im using my go-to shader that I have set up (ctr guest dr venom.) I stream via steam BPM via steam link app and if I load retroarch and load any playlist which uses that shader, I get a black screen with audio. This also happens with several other higher end crt shaders.

If i come back to my pc, the image is on the screen, but is without color. If i remove the shader preset, all is fine. If i load a basic shader such as Geom's as a preset, that works fine as well.

One other oddity. If i load a game via command line/shortcut direct from steam, it works fine. ONLY if i load it via retroarch itself does it fail.

Im not sure if something a few versions back changed the priority or order these things were drawn or loaded - but definitely puts a damper on my vastly preferred means of playing.

at current my options are command line shortcuts/launching of any game i want to play that uses that shader. The removal of those shader presets entirely from ~30 playlists and go with something basic like geoms, and resize all my config files to accomodate. Or, play exclusively from my pc.

This could very well stem elsewhere, however I did try several different gpu drivers just in case. Also tried removing curve to eliminate that as being a potential variable as i know royale fails when curve is added to the picture.

The strange part is, if i remove the preset, and load it manually after the game is loaded - it works just fine as well. its purely giving me hell when loaded automatically via content directory preset.

Expected behavior

The game to display alongside overlay AND shader, instead of overlay + black screen + audio.

Actual behavior

See above.

Steps to reproduce the bug


  1. Launch retroarch via (presumably) a steam link - or in my case the steam link app.

  2. Load a game from a playlist that uses crt-guest-dr-venom

  3. note everything loads, (can see overlay, audio is playing) the gameplay area is black.

Bisect Results

I cant say exactly, as ive been not playing (but updating) for the past week or so. But its very recent.

Version/Commit

You can find this information under Information/System Information

  • RetroArch: 1.78 9a36851beb

Environment information

Windows 10

该提问来源于开源项目:libretro/RetroArch

as for the video shader setting, I didnt realize it held onto the old shader and used it when u loaded something else. Never noticed but it didnt seem to.



Aka you mean if I loaded something via a playlist, we'll say beetle hw w/ the crt/venom shader. Closed it, then loaded something from a different playlist that didnt have an override, it would automatically load crt/venom?

So it was behaving like overlay settings still do (;p) Id say that was certainly good to remove then.





   



推荐阅读
  • Explore how Matterverse is redefining the metaverse experience, creating immersive and meaningful virtual environments that foster genuine connections and economic opportunities. ... [详细]
  • 本文将介绍如何编写一些有趣的VBScript脚本,这些脚本可以在朋友之间进行无害的恶作剧。通过简单的代码示例,帮助您了解VBScript的基本语法和功能。 ... [详细]
  • 本文详细介绍了Java中org.eclipse.ui.forms.widgets.ExpandableComposite类的addExpansionListener()方法,并提供了多个实际代码示例,帮助开发者更好地理解和使用该方法。这些示例来源于多个知名开源项目,具有很高的参考价值。 ... [详细]
  • 使用 Azure Service Principal 和 Microsoft Graph API 获取 AAD 用户列表
    本文介绍了一段通用代码示例,该代码不仅能够操作 Azure Active Directory (AAD),还可以通过 Azure Service Principal 的授权访问和管理 Azure 订阅资源。Azure 的架构可以分为两个层级:AAD 和 Subscription。 ... [详细]
  • 本文深入探讨了 Java 中的 Serializable 接口,解释了其实现机制、用途及注意事项,帮助开发者更好地理解和使用序列化功能。 ... [详细]
  • 本文详细介绍了Akka中的BackoffSupervisor机制,探讨其在处理持久化失败和Actor重启时的应用。通过具体示例,展示了如何配置和使用BackoffSupervisor以实现更细粒度的异常处理。 ... [详细]
  • XNA 3.0 游戏编程:从 XML 文件加载数据
    本文介绍如何在 XNA 3.0 游戏项目中从 XML 文件加载数据。我们将探讨如何将 XML 数据序列化为二进制文件,并通过内容管道加载到游戏中。此外,还会涉及自定义类型读取器和写入器的实现。 ... [详细]
  • 本文详细解析了Python中的os和sys模块,介绍了它们的功能、常用方法及其在实际编程中的应用。 ... [详细]
  • 掌握远程执行Linux脚本和命令的技巧
    本文将详细介绍如何利用Python的Paramiko库实现远程执行Linux脚本和命令,帮助读者快速掌握这一实用技能。通过具体的示例和详尽的解释,让初学者也能轻松上手。 ... [详细]
  • 优化局域网SSH连接延迟问题的解决方案
    本文介绍了解决局域网内SSH连接到服务器时出现长时间等待问题的方法。通过调整配置和优化网络设置,可以显著缩短SSH连接的时间。 ... [详细]
  • Android 渐变圆环加载控件实现
    本文介绍了如何在 Android 中创建一个自定义的渐变圆环加载控件,该控件已在多个知名应用中使用。我们将详细探讨其工作原理和实现方法。 ... [详细]
  • UNP 第9章:主机名与地址转换
    本章探讨了用于在主机名和数值地址之间进行转换的函数,如gethostbyname和gethostbyaddr。此外,还介绍了getservbyname和getservbyport函数,用于在服务器名和端口号之间进行转换。 ... [详细]
  • 本文介绍了如何在C#中启动一个应用程序,并通过枚举窗口来获取其主窗口句柄。当使用Process类启动程序时,我们通常只能获得进程的句柄,而主窗口句柄可能为0。因此,我们需要使用API函数和回调机制来准确获取主窗口句柄。 ... [详细]
  • Scala 实现 UTF-8 编码属性文件读取与克隆
    本文介绍如何使用 Scala 以 UTF-8 编码方式读取属性文件,并实现属性文件的克隆功能。通过这种方式,可以确保配置文件在多线程环境下的一致性和高效性。 ... [详细]
  • 实体映射最强工具类:MapStruct真香 ... [详细]
author-avatar
秋凉凉_e1998
这个家伙很懒,什么也没留下!
PHP1.CN | 中国最专业的PHP中文社区 | DevBox开发工具箱 | json解析格式化 |PHP资讯 | PHP教程 | 数据库技术 | 服务器技术 | 前端开发技术 | PHP框架 | 开发工具 | 在线工具
Copyright © 1998 - 2020 PHP1.CN. All Rights Reserved | 京公网安备 11010802041100号 | 京ICP备19059560号-4 | PHP1.CN 第一PHP社区 版权所有