作者:mobiledu2502880603 | 来源:互联网 | 2023-01-11 19:47
我正在使用Embarcadero RAD Studio(10.2东京启动器)和Windows GDI创建一个c ++项目,通过DrawText()函数绘制文本.
我最近看到Windows 10提供了一种新的"Segoe UI Emoji"字体,它可能允许文本功能绘制彩色表情符号.我发现了几个使用Direct2D的例子,但没有一个使用纯GDI函数.
我也尝试了一个简单的代码,如下所示:
HDC hDC = ::GetDC(Handle);
std::auto_ptr pCanvas(new TCanvas());
pCanvas->Handle = hDC;
pCanvas->Brush->Color = clWhite;
pCanvas->Brush->Style = bsSolid;
pCanvas->FillRect(TRect(0, 0, ClientWidth, ClientHeight));
const std::wstring text = L"Test ";
TRect textRect(10, 10, ClientWidth - 10, ClientHeight - 10);
hFOnt= ::CreateFont(-40,
0,
0,
0,
FW_DONTCARE,
FALSE,
FALSE,
FALSE,
DEFAULT_CHARSET,
OUT_OUTLINE_PRECIS,
CLIP_DEFAULT_PRECIS,
CLEARTYPE_QUALITY,
VARIABLE_PITCH,
L"Segoe UI Emoji");
::SelectObject(hDC, hFont);
::DrawTextW(hDC,
text.c_str(),
text.length(),
&textRect,
DT_LEFT | DT_TOP | DT_SINGLELINE);
::DeleteObject(hFont);
输出结果在符号方面听起来不错,但它们以黑白绘制,没有颜色,如下面的屏幕截图所示:
![在此输入图像描述](https://img.php1.cn/3cd4a/1eebe/cd5/ff61bfdd3c0af92e.webp)
我找不到任何其他选项可能允许使用彩色符号而不是黑白绘制文本.有没有办法在GDI DrawText()函数中激活颜色的支持,如果是的话,怎么做?或者只有Direct2D可以绘制彩色表情符号?
于2017年10月30日编辑
由于GDI无法完成这项工作(不幸的是,正如我所想),我在这里发布了上述代码的Direct2D版本,这对我有用.
const std::wstring text = L"Test ";
HDC hDC = ::GetDC(Handle);
std::auto_ptr pGDICanvas(new TCanvas());
pGDICanvas->Handle = hDC;
pGDICanvas->Brush->Color = clWhite;
pGDICanvas->Brush->Style = bsSolid;
pGDICanvas->FillRect(TRect(0, 0, ClientWidth, ClientHeight));
::D2D1_RECT_F textRect;
textRect.left = 10;
textRect.top = 10;
textRect.right = ClientWidth - 10;
textRect.bottom = ClientHeight - 10;
std::auto_ptr pCanvas(new TDirect2DCanvas(hDC, TRect(0, 0, ClientWidth, ClientHeight)));
// configure Direct2D font
pCanvas->Font->Size = 40;
pCanvas->Font->Name = L"Segoe UI Emoji";
pCanvas->Font->Orientation = 0;
pCanvas->Font->Pitch = System::Uitypes::TFontPitch::fpVariable;
pCanvas->Font->Style = TFontStyles();
// get DirectWrite text format object
_di_IDWriteTextFormat pFormat = pCanvas->Font->Handle;
if (!pFormat)
return;
pCanvas->RenderTarget->SetTextAntialiasMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);
::D2D1_COLOR_F color;
color.r = 0.0f;
color.g = 0.0f;
color.b = 0.0f;
color.a = 1.0f;
::ID2D1SolidColorBrush* pBrush = NULL;
// create solid color brush, use pen color if rect is completely filled with outline
pCanvas->RenderTarget->CreateSolidColorBrush(color, &pBrush);
if (!pBrush)
return;
// set horiz alignment
pFormat->SetTextAlignment(DWRITE_TEXT_ALIGNMENT_LEADING);
// set vert alignment
pFormat->SetParagraphAlignment(DWRITE_PARAGRAPH_ALIGNMENT_NEAR);
// set reading direction
pFormat->SetReadingDirection(DWRITE_READING_DIRECTION_LEFT_TO_RIGHT);
// set word wrapping mode
pFormat->SetWordWrapping(DWRITE_WORD_WRAPPING_NO_WRAP);
IDWriteInlineObject* pInlineObject = NULL;
::DWRITE_TRIMMING trimming;
trimming.delimiter = 0;
trimming.delimiterCount = 0;
trimming.granularity = DWRITE_TRIMMING_GRANULARITY_NONE;
// set text trimming
pFormat->SetTrimming(&trimming, pInlineObject);
pCanvas->BeginDraw();
pCanvas->RenderTarget->DrawText(text.c_str(), text.length(), pFormat, textRect, pBrush,
D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT);
pCanvas->EndDraw();
当然,此代码仅在当前最新版本的Windows 10及更高版本上绘制彩色表情符号.在以前的版本中,文本将如上绘制(并且代码可能无法编译).