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AndroidDIY之路(一)指定区域多图片合成放大缩小镜像旋转等(转)

惯例先看效果图注意做类似这种模板功能时候方位由后台数据提供,这里我们用假数据4个点或者xy加区域来做示例一开始我们公司用的是透明盖住操作图片但发现局限性较大。后来直接

惯例先看效果图

背景图上绘制操作区域

<com.rex.refreshapp.ImagesTemplates
        android:id="@+id/ivTemps"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"

        />

 

自定义的FrameLayout 
ImagesTemplates带的布局 View view = View.inflate(mContext, R.layout.view_images_templates, null); 
addView(view); 
简单形成一个组合控件。

xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
             android:id="@+id/flRoot"
             android:layout_width="match_parent"
             android:layout_height="match_parent"
             android:background="#FFF"
    >

    <ImageView
        android:id="@+id/ivBg"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"/>

    <FrameLayout
        android:id="@+id/flZone"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:background="#50654786"
        android:clipChildren="false"
        >

    FrameLayout>

FrameLayout>

 

 

操作区域内加上 编辑素材图的容器与编辑区域相同

 initBg(30, 90, 800, 1200);//背景起点 长宽
  private void initBg(int x, int y, int width, int height) {
        ivBg.setX(x);
        ivBg.setY(y);
        ivBg.setScaleType(ImageView.ScaleType.CENTER_CROP);
        ivBg.setImageResource(R.mipmap.yudi);
        ViewGroup.LayoutParams layoutParams = ivBg.getLayoutParams();
        layoutParams.width = width;
        layoutParams.height = height;
        ivBg.setLayoutParams(layoutParams);
    }

//可多个


-----------------------

 initEditZone(30, 30, 600, 800);// 展现编辑区域 虚线 和半透明  可能多个拓展
     /**
     * 通过起点和区域范围  得到编辑区域
     *
     * @param x
     * @param y
     * @param width
     * @param height
     */
    private void initEditZone(final int x, final int y, final int width, final int height) {

        ViewTreeObserver vto = ivBg.getViewTreeObserver();
        vto.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
                                          @Override
                                          public void onGlobalLayout() {

                                              //监听一次马上结束

                                              if (Build.VERSION.SDK_INT <16) {
                                                  ivBg.getViewTreeObserver().removeGlobalOnLayoutListener(this);
                                              } else {
                                                  ivBg.getViewTreeObserver().removeOnGlobalLayoutListener(this);
                                              }

                                              Bitmap bitmap = Bitmap.createBitmap(ivBg.getWidth(), ivBg.getHeight(), Bitmap.Config.ARGB_8888);
                                              Canvas canvas = new Canvas(bitmap);
                                              canvas.drawColor(Color.WHITE);
                                              ivBg.draw(canvas);


                                              Paint p = new Paint();
                                              p.setStyle(Paint.Style.STROKE);
                                              //设置虚线效果
                                              p.setPathEffect(new DashPathEffect(new float[]{10, 5}, 0));
                                              p.setStrokeWidth(3);
                                              p.setColor(Color.parseColor("#D0104C"));


                                              Path path = new Path();
                                              path.moveTo(x, y);
                                              path.lineTo(x + width, y);
                                              path.lineTo(x + width, y + height);
                                              path.lineTo(x, y + height);
                                              path.close();
                                              canvas.drawPath(path, p);

                                              ivBg.setImageBitmap(bitmap);


                                              //显示编辑区域范围
                                              flZone.setX(x + ivBg.getX());
                                              flZone.setY(y + ivBg.getY());
                                              FrameLayout.LayoutParams layoutParams = (LayoutParams) flZone.getLayoutParams();
                                              layoutParams.width = width;
                                              layoutParams.height = height;

                                              flZone.setLayoutParams(layoutParams);


                                          }


                                      }

        );


    }

 

 

    1.

添加可编辑的view(这里方便观看用的ImageView)

当然你可以一个ImageView画4个bitmap搞定 但是后面我否定了这个方法 重写了这种比较直观的4个ImageView 作为按钮盖在主图View方法,中间的View可以替换。也方便理解,简化了后面的步骤。 
R.layout.add_img_item

xml version="1.0" encoding="utf-8"?>
<FrameLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/fl"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    >

    <ImageView
        android:id="@+id/iv"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:layout_margin="15dp"
        android:scaleType="centerCrop"/>

    <ImageView
        android:id="@+id/ivLeft"
        android:layout_width="30dp"
        android:layout_height="30dp"
        android:layout_gravity="top|left"
        android:src="@mipmap/r_close"
        />

    <ImageView
        android:id="@+id/ivRight"
        android:layout_width="30dp"
        android:layout_height="30dp"
        android:layout_gravity="top|right"
        android:src="@mipmap/r_rotate"
        />

    <ImageView
        android:id="@+id/ivBLeft"
        android:layout_width="30dp"
        android:layout_height="30dp"
        android:layout_gravity="bottom|left"
        android:src="@mipmap/r_symmetric"
        />

    <ImageView
        android:id="@+id/ivBRight"
        android:layout_width="30dp"
        android:layout_height="30dp"
        android:layout_gravity="bottom|right"
        android:src="@mipmap/r_zoom"
        />
FrameLayout>

 

 

 private void initEditImage() {

        final View flEditImage = View.inflate(mContext, R.layout.add_img_item, null);
        flZone.addView(flEditImage);

        final ImageView iv = (ImageView) flEditImage.findViewById(R.id.iv);
        final ImageView ivLeft = (ImageView) flEditImage.findViewById(R.id.ivLeft);
        final ImageView ivRight = (ImageView) flEditImage.findViewById(R.id.ivRight);
        final ImageView ivBLeft = (ImageView) flEditImage.findViewById(R.id.ivBLeft);
        final ImageView ivBRight = (ImageView) flEditImage.findViewById(R.id.ivBRight);
        iv.setImageResource(R.mipmap.shaosiming);
        flEditImage.setTag(iv);


        ViewTreeObserver vto = flEditImage.getViewTreeObserver();
        vto.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
                                          @Override
                                          public void onGlobalLayout() {

                                              //监听一次马上结束

                                              if (Build.VERSION.SDK_INT <16) {
                                                  flEditImage.getViewTreeObserver().removeGlobalOnLayoutListener(this);
                                              } else {
                                                  flEditImage.getViewTreeObserver().removeOnGlobalLayoutListener(this);
                                              }
                                              int[] location = new int[2];
                                              flEditImage.getLocationOnScreen(location);//获取在整个屏幕内的绝对坐标
                                              centerX0 = location[0] + flEditImage.getWidth() / 2;
                                              centerY0 = location[1] + flEditImage.getHeight() / 2;
                                          }
                                      }

        );

        //平移
        flEditImage.setOnTouchListener(new OnTouchListener() {

            private boolean isMove;
            private int downY;
            private int downX;

            private ImageView iv;

            @Override
            public boolean onTouch(View view, MotionEvent event) {
                FrameLayout flview = (FrameLayout) view;
                iv = (ImageView) view.getTag();
                if (event.getAction() == MotionEvent.ACTION_DOWN) {
                    downX = (int) event.getRawX();
                    downY = (int) event.getRawY();
                    isMove = false;
                }
                if (event.getAction() == MotionEvent.ACTION_MOVE) {
                    isMove = true;
                    int moveX = (int) event.getRawX();
                    int moveY = (int) event.getRawY();
//                Log.d(TAG,"moveX   "+moveX+"  moveY  "+moveY);
                    int dx = moveX - downX;
                    int dy = moveY - downY;
                    int i1 = dx + (int) ViewHelper.getTranslationX(flview);
                    int i2 = dy + (int) ViewHelper.getTranslationY(flview);
                    ViewHelper.setTranslationX(flview, i1);
                    ViewHelper.setTranslationY(flview, i2);
                    downX = moveX;
                    downY = moveY;
                    Log.i("rex", "ACTION_MOVE");
                    flRoot.setClipChildren(false);//是否限制子View在其范围内*(注意这个属性必须放在拖动布局的爷爷布局才能生效)

                }
                if (event.getAction() == MotionEvent.ACTION_UP) {
                    Log.i("rex", "ACTION_UP");
                    centerX = centerX0 + flEditImage.getTranslationX();
                    centerY = centerY0 + flEditImage.getTranslationY();
                    flRoot.setClipChildren(true);
                    flRoot.invalidate();

                    if (CheckIsOut(iv, flview)) {
                        ViewGroup parent = (ViewGroup) flview.getParent();
                        parent.removeView(flview);

//                    flZone.removeView(flview);
                        Toast.makeText(mContext, "超出范围已移除", Toast.LENGTH_SHORT).show();
                    }

                    if (!isMove) {
//                    Log.i("rex", "i 点击事件 ");
                    }
//                    centerX = (flEditImage.getLeft() + flEditImage.getWidth()) / 2;
//                    centerY = (flEditImage.getTop() + flEditImage.getHeight()) / 2;

                }

                return true;
            }
        });

        //删除
        ivLeft.setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(View view) {

                flZone.removeView(flEditImage);
            }
        });

        //镜像
        ivBLeft.setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(View view) {

                Bitmap bitmap = Bitmap.createBitmap(iv.getWidth(), iv.getHeight(), Bitmap.Config.ARGB_8888);
                Canvas canvas = new Canvas(bitmap);
                canvas.drawColor(Color.WHITE);
                iv.draw(canvas);
                iv.setImageBitmap(flip(bitmap, false));

            }
        });
        //旋转
        ivRight.setOnTouchListener(new OnTouchListener() {

            private float mDownY;
            private float mDownX;


//
//            float centerX = flEditImage.getWidth() / 2;
//            float centerY = flEditImage.getHeight() / 2;

            @Override
            public boolean onTouch(View view, MotionEvent event) {

                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:


                        mDownX = event.getRawX();
                        mDownY = event.getRawY();
                        break;
                    case MotionEvent.ACTION_MOVE:
                        float moveX = event.getRawX();
                        float moveY = event.getRawY();
                        float rotate = flEditImage.getRotation();
                        float angle = getDegress(moveX, moveY) - getDegress(mDownX, mDownY);
//                        float angle = getDegress(mDownX, mDownY) - getDegress(moveX, moveY);


                        Log.d("name", "degress -> " + (angle + rotate));
                        flEditImage.setRotation((rotate + angle) % 360);

                        mDownX = moveX;
                        mDownY = moveY;
                        break;
                    case MotionEvent.ACTION_UP:

                        break;
                }
                return true;

            }

            private float getDegress(float newX, float newY) {
                float x = newX - centerX;
                float y = newY - centerY;
                return (float) Math.toDegrees(Math.atan2(y, x));
            }
        });

        //缩放
        ivBRight.setOnTouchListener(new OnTouchListener() {


            @Override
            public boolean onTouch(View view, MotionEvent event) {

                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:
//                        mDownX = event.getRawX();
//                        mDownY = event.getRawY();
                        break;
                    case MotionEvent.ACTION_MOVE:
                        float moveX = event.getRawX();
                        float moveY = event.getRawY();

                        float bili = getBili(moveX, moveY);
                        Log.d("rex", "bili -> " + bili);
                        flEditImage.setScaleX(bili);
                        flEditImage.setScaleY(bili);
                        correct4ButtonSize(1 / bili);

                        Log.d("rex", " ivBRight.getScaleX(); " + ivBRight.getScaleX());
//                        mDownX = moveX;
//                        mDownY = moveY;
                        break;
                    case MotionEvent.ACTION_UP:

                        break;
                }
                return true;

            }

            /**
             *
             * @param bili
             */
            private void correct4ButtonSize(float bili) {

                ivLeft.setScaleX(bili);
                ivLeft.setScaleY(bili);

                ivRight.setScaleX(bili);
                ivRight.setScaleY(bili);

                ivBLeft.setScaleX(bili);
                ivBLeft.setScaleY(bili);

                ivBRight.setScaleX(bili);
                ivBRight.setScaleY(bili);
                ;
            }

            private float getBili(float moveX, float moveY) {

                int[] location = new int[2];
//                flEditImage.getLocationInWindow(location); //获取在当前窗口内的绝对坐标
                flEditImage.getLocationOnScreen(location);//获取在整个屏幕内的绝对坐标
                float radius = ivBLeft.getWidth();//不精确

                float oldLine = (float) Math.sqrt(flEditImage.getWidth() * flEditImage.getWidth() + flEditImage.getHeight() * flEditImage.getHeight());
                float newLine = (float) Math.sqrt((moveX - location[0] + radius) * (moveX - location[0] + radius) + (moveY - location[1] + radius) * (moveY - location[1] + radius));

                float scale = newLine / oldLine;//此处有微量误差
                return scale;
            }
        });


    }

 

 

/**
     * 判断是否超出
     * @param iv
     * @param fl
     * @return
     */
    private boolean CheckIsOut(ImageView iv, FrameLayout fl) {
        int maxX = flZone.getWidth();
        int maxY = flZone.getHeight();

        int a = fl.getWidth();
        int a2 = (int) fl.getX();
        int a3 = iv.getLeft();
        int a4 = iv.getRight();
        int x1 = (int) (fl.getX() + iv.getLeft());
        int x2 = (int) (fl.getX() + fl.getWidth() - iv.getLeft());
        int y1 = (int) (fl.getY() + iv.getTop());
        int y2 = (int) (fl.getY() + fl.getHeight() - iv.getTop());


        if (x1 > maxX || x2 <0 || y1 > maxY || y2 <0) {
            return true;
        }
        return false;
    }


    public static Bitmap flip(Bitmap bitmap, boolean isVer) {
        int w = bitmap.getWidth();
        int h = bitmap.getHeight();
        Matrix matrix = new Matrix();
        if (isVer)
            matrix.postScale(1, -1);//镜像垂直翻转
        else
            matrix.postScale(-1, 1); //镜像水平翻转
        Bitmap newBitmap = Bitmap.createBitmap(bitmap, 0, 0, w, h, matrix, true);
        bitmap.recycle();
        return newBitmap;
    }

 


转自:Android DIY之路 (一) 指定区域多图片合成 放大 缩小 镜像 旋转 等

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