具体代码如下:
~function(){ var myEffect = { Linear:function(t,b,c,d){ return c*t/d+b }, Quad: {//二次方的缓动(t^2); easeIn: function(t,b,c,d){ return c*(t/=d)*t + b; }, easeOut: function(t,b,c,d){ return -c *(t/=d)*(t-2) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) <1) return c/2*t*t + b; return -c/2 * ((--t)*(t-2) - 1) + b; } }, Cubic: {//三次方的缓动(t^3) easeIn: function(t,b,c,d){ return c*(t/=d)*t*t + b; }, easeOut: function(t,b,c,d){ return c*((t=t/d-1)*t*t + 1) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) <1) return c/2*t*t*t + b; return c/2*((t-=2)*t*t + 2) + b; } }, Quart: {//四次方的缓动(t^4); easeIn: function(t,b,c,d){ return c*(t/=d)*t*t*t + b; }, easeOut: function(t,b,c,d){ return -c * ((t=t/d-1)*t*t*t - 1) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) <1) return c/2*t*t*t*t + b; return -c/2 * ((t-=2)*t*t*t - 2) + b; } }, Quint: {//5次方的缓动(t^5); easeIn: function(t,b,c,d){ return c*(t/=d)*t*t*t*t + b; }, easeOut: function(t,b,c,d){ return c*((t=t/d-1)*t*t*t*t + 1) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) <1) return c/2*t*t*t*t*t + b; return c/2*((t-=2)*t*t*t*t + 2) + b; } }, Sine: {//正弦曲线的缓动(sin(t)) easeIn: function(t,b,c,d){ return -c * Math.cos(t/d * (Math.PI/2)) + c + b; }, easeOut: function(t,b,c,d){ return c * Math.sin(t/d * (Math.PI/2)) + b; }, easeInOut: function(t,b,c,d){ return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b; } }, Expo: {//指数曲线的缓动(2^t); easeIn: function(t,b,c,d){ return (t==0) &#63; b : c * Math.pow(2, 10 * (t/d - 1)) + b; }, easeOut: function(t,b,c,d){ return (t==d) &#63; b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b; }, easeInOut: function(t,b,c,d){ if (t==0) return b; if (t==d) return b+c; if ((t/=d/2) <1) return c/2 * Math.pow(2, 10 * (t - 1)) + b; return c/2 * (-Math.pow(2, -10 * --t) + 2) + b; } }, Circ: {//圆形曲线的缓动(sqrt(1-t^2)); easeIn: function(t,b,c,d){ return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b; }, easeOut: function(t,b,c,d){ return c * Math.sqrt(1 - (t=t/d-1)*t) + b; }, easeInOut: function(t,b,c,d){ if ((t/=d/2) <1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b; return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; } }, Elastic: {//指数衰减的正弦曲线缓动; easeIn: function(t,b,c,d,a,p){ if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (!a || a=2 &#63; myEffect[effect[0]][effect[1]] : myEffect[effect[0]] }else if(typeof effect === "function"){ //我们的实际意义应该是:effect是不传递值的,传递进来的函数应该是回调函数的值 callback = effect; } //在每一次执行方法之前,首先把当前元素之前正在运行的动画结束掉 window.clearInterval(curEle.timer); //根据target获取每一个方向的起始值begin和总距离change var begin = {},change = {}; for(var key in target){ if(target.hasOwnProperty(key)){ begin[key] = utils.css(curEle,key) change[key] = target[key] - begin[key]; } } //实现多方向的运动动画 var time = 0; curEle.timer = window.setInterval(function(){ time+=10; //到达目标:结束动画,让当前元素的样式值等于目标样式值 if(time>=duration){ utils.css(curEle,target); window.clearInterval(curEle.timer); //在动画结束的时候,如果用户把回调函数传递给我了,我就把用户传递的回调函数执行,不仅执行还把this的指向改为当前操作的元素 typeof callback === "function" &#63; callback.call(curEle) : null; //或者callback && callback() return; } //没到达目标:分别获取每一个方向的当前位置,给当前位置设置样式即可。 for(var key in target){ if(target.hasOwnProperty(key)){ var curPos = tempEffect(time,begin[key],change[key],duration); utils.css(curEle,key,curPos); } } },10) } window.myAnimate = move; }()
以上这篇js学习心得_一个简单的动画库封装tween.js就是小编分享给大家的全部内容了,希望能给大家一个参考,也希望大家多多支持。