热门标签 | HotTags
当前位置:  开发笔记 > IOS > 正文

iOS贝塞尔曲线画哆啦A梦的代码实例

看到这张图,是不是觉得挺萌的,那是如何实现的呢?在iOS中有一个类叫UIBezierPath(贝塞尔曲线),这两天研究了一下UIBezi

看到这张图,是不是觉得挺萌的,那是如何实现的呢?在iOS中有一个类叫UIBezierPath(贝塞尔曲线),这两天研究了一下UIBezierPath和CAShapeLayer,根据别人分享的教程,画了这个萌萌的哆啦A梦。

UIBezierPath: UIBezierPath是在 UIKit 中的一个类,继承于NSObject,可以创建基于矢量的路径.此类是Core Graphics框架关于path的一个OC封装。使用此类可以定义常见的圆形、多边形等形状 。我们使用直线、弧(arc)来创建复杂的曲线形状。每一个直线段或者曲线段的结束的地方是下一个的开始的地方。每一个连接的直线或者曲线段的集合成为subpath。一个UIBezierPath对象定义一个完整的路径包括一个或者多个subpaths。

CAShapeLayer: 继承于CALayer。 每个CAShapeLayer对象都代表着将要被渲染到屏幕上的一个任意的形状(shape)。具体的形状由其path(类型为CGPathRef)属性指定。 普通的CALayer是矩形,所以需要frame属性。CAShapeLayer它本身没有形状,它的形状来源于其属性path 。CAShapeLayer有不同于CALayer的属性,它从CALayer继承而来的属性在绘制时是不起作用的。

基本用法:

画圆弧: + (instancetype)bezierPathWithArcCenter:(CGPoint)center radius:(CGFloat)radius startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle clockwise:(BOOL)clockwise;

  1. center表示圆心
  2. radius表示半径
  3. startAngle表示开始角度
  4. endAngle表示结束角度
  5. clockwise表示是否是顺时针方向

画二元曲线和三元曲线,一般和moveToPoint配合使用。

  1. 二元曲线:- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint
  2. 三元曲线:- (void)addCurveToPoint:(CGPoint)endPoint controlPoint1:(CGPoint)controlPoint1 controlPoint2:(CGPoint)controlPoint2

其中 endPoint表示:曲线的终点 ;controlPoint表示:画曲线的基准点

知道基本画法后我们就可以画哆啦A梦了。

1、先画头部。先画一个圆。

//  确定头部所在的圆心
  CGFloat headCornerRadius=80;
  CGFloat arcCenterX=self.view.frame.size.width/2;
  CGFloat arcCenterY= 120+headCornerRadius;


  //画头部
  CAShapeLayer *headLayer=[[CAShapeLayer alloc] init];
  UIBezierPath *headPath=[UIBezierPath bezierPathWithRoundedRect:CGRectMake(self.view.frame.size.width/2-headCornerRadius, 120, headCornerRadius*2, headCornerRadius*2) cornerRadius:headCornerRadius];
  [self setLayer:headLayer path:headPath];

2、画脸部。画一个比头部小点的圆,与头部圆的底部内切。

 //脸
  CAShapeLayer *faceLayer=[CAShapeLayer layer];
  UIBezierPath *facePath=[UIBezierPath bezierPathWithArcCenter:CGPointMake(self.view.frame.size.width/2, 120+headCornerRadius+10) radius:70 startAngle:M_PI endAngle:3*M_PI clockwise:YES];
  [self setLayer:faceLayer path:facePath];

3、画眼部

  //左眼
  CAShapeLayer *leftEyeLayer = [CAShapeLayer layer];
  UIBezierPath *leftEyePath = [UIBezierPath bezierPath];
  [leftEyePath moveToPoint:CGPointMake(arcCenterX-30, arcCenterY-25)];
  [leftEyePath addQuadCurveToPoint:CGPointMake(arcCenterX-15, arcCenterY-45) controlPoint:CGPointMake(arcCenterX-30, arcCenterY-45)];
  [leftEyePath addQuadCurveToPoint:CGPointMake(arcCenterX, arcCenterY-25) controlPoint:CGPointMake(arcCenterX, arcCenterY-45)];
  [leftEyePath addQuadCurveToPoint:CGPointMake(arcCenterX-15, arcCenterY-5) controlPoint:CGPointMake(arcCenterX, arcCenterY-5)];
  [leftEyePath addQuadCurveToPoint:CGPointMake(arcCenterX-30, arcCenterY-25) controlPoint:CGPointMake(arcCenterX-30, arcCenterY-5)];
  [self setLayer:leftEyeLayer path:leftEyePath];

  //左眼珠
  CAShapeLayer *leftEyeballLayer = [CAShapeLayer layer];
  UIBezierPath *leftEyeballPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(arcCenterX-5, arcCenterY-30) radius:2.5 startAngle:0 endAngle:2*M_PI clockwise:YES];
  [self setLayer:leftEyeballLayer path:leftEyeballPath ];

  //右眼
  CAShapeLayer *rightEyeLayer = [CAShapeLayer layer];
  UIBezierPath *rightEyePath = [UIBezierPath bezierPath];
  [rightEyePath moveToPoint:CGPointMake(arcCenterX, arcCenterY-25)];
  [rightEyePath addQuadCurveToPoint:CGPointMake(arcCenterX+15, arcCenterY-45) controlPoint:CGPointMake(arcCenterX, arcCenterY-45)];
  [rightEyePath addQuadCurveToPoint:CGPointMake(arcCenterX+30, arcCenterY-25) controlPoint:CGPointMake(arcCenterX+30, arcCenterY-45)];
  [rightEyePath addQuadCurveToPoint:CGPointMake(arcCenterX+15, arcCenterY-5) controlPoint:CGPointMake(arcCenterX+30, arcCenterY-5)];
  [rightEyePath addQuadCurveToPoint:CGPointMake(arcCenterX, arcCenterY-25) controlPoint:CGPointMake(arcCenterX, arcCenterY-5)];
  [self setLayer:rightEyeLayer path:rightEyePath ];

  //右眼珠
  CAShapeLayer *rightEyeballLayer = [CAShapeLayer layer];
  UIBezierPath *rightEyeballPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(arcCenterX+5, arcCenterY-30) radius:2.5 startAngle:0 endAngle:2*M_PI clockwise:YES];
  [self setLayer:rightEyeballLayer path:rightEyeballPath];

4、画鼻子、嘴巴、胡须

  //鼻子
  CAShapeLayer *noseLayer = [CAShapeLayer layer];
  UIBezierPath *nosePath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(arcCenterX, arcCenterY) radius:10 startAngle:0 endAngle:2*M_PI clockwise:YES];
  [self setLayer:noseLayer path:nosePath ];

  //鼻子光晕
  CAShapeLayer *noseHaloLayer = [CAShapeLayer layer];
  UIBezierPath *noseHaloPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(arcCenterX-4, arcCenterY-5) radius:2.5 startAngle:0 endAngle:2*M_PI clockwise:YES];
  [self setLayer:noseHaloLayer path:noseHaloPath ];

  //嘴巴
  CAShapeLayer *mouthLayer = [CAShapeLayer layer];
  UIBezierPath *mouthPath = [UIBezierPath bezierPath];
  [mouthPath moveToPoint:CGPointMake(arcCenterX-60, arcCenterY+25)];
  [mouthPath addQuadCurveToPoint:CGPointMake(arcCenterX+60, arcCenterY+25) controlPoint:CGPointMake(arcCenterX, arcCenterY+90)];
  [self setLayer:mouthLayer path:mouthPath];

  CAShapeLayer *mouthLayer1 = [CAShapeLayer layer];
  UIBezierPath *mouthPath1 = [UIBezierPath bezierPath];
  [mouthPath1 moveToPoint:CGPointMake(arcCenterX, arcCenterY+10)];
  [mouthPath1 addLineToPoint:CGPointMake(arcCenterX, arcCenterY+55)];
  [self setLayer:mouthLayer1 path:mouthPath1];

  //胡须
  [self addBeardFromPoint:CGPointMake(arcCenterX-58, arcCenterY-5) toPoint:CGPointMake(arcCenterX-15, arcCenterY+10) ];
  [self addBeardFromPoint:CGPointMake(arcCenterX-68, arcCenterY+15) toPoint:CGPointMake(arcCenterX-15, arcCenterY+20) ];
  [self addBeardFromPoint:CGPointMake(arcCenterX-61, arcCenterY+45) toPoint:CGPointMake(arcCenterX-15, arcCenterY+30) ];
  [self addBeardFromPoint:CGPointMake(arcCenterX+58, arcCenterY-5) toPoint:CGPointMake(arcCenterX+15, arcCenterY+10) ];
  [self addBeardFromPoint:CGPointMake(arcCenterX+68, arcCenterY+15) toPoint:CGPointMake(arcCenterX+15, arcCenterY+20) ];
  [self addBeardFromPoint:CGPointMake(arcCenterX+61, arcCenterY+45) toPoint:CGPointMake(arcCenterX+15, arcCenterY+30) ];

5、画左手部分

 //左手
  CAShapeLayer *leftHandLayer = [CAShapeLayer layer];
  UIBezierPath *leftHandPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(arcCenterX-95, arcCenterY+110) radius:20 startAngle:0 endAngle:2*M_PI clockwise:YES];
  [self setLayer:leftHandLayer path:leftHandPath ];

  //左胳膊
  CGFloat distanceXToArcCenter = 80*cos(M_PI_2*4/9);
  CGFloat distanceYToArcCenter = 80*sin(M_PI_2*4/9);
  CAShapeLayer *leftArmLayer = [CAShapeLayer layer];
  UIBezierPath *leftArmPath = [UIBezierPath bezierPath];
  [leftArmPath moveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+distanceYToArcCenter)];
  [leftArmPath addLineToPoint:CGPointMake(arcCenterX-95, arcCenterY+90)];
  [leftArmPath addQuadCurveToPoint:CGPointMake(arcCenterX-75, arcCenterY+110) controlPoint:CGPointMake(arcCenterX-92, arcCenterY+107)];
  [leftArmPath addLineToPoint:CGPointMake(arcCenterX-distanceXToArcCenter+1.5, arcCenterY+95)];
  [self setLayer:leftArmLayer path:leftArmPath ];

6、画身体部分

//围巾
  CAShapeLayer *mufflerLayer = [CAShapeLayer layer];
  UIBezierPath *mufflerPath = [UIBezierPath bezierPath];
  [mufflerPath moveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+distanceYToArcCenter)];
  [mufflerPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter, arcCenterY+distanceYToArcCenter) controlPoint:CGPointMake(arcCenterX, arcCenterY+109)];
  [mufflerPath addLineToPoint:CGPointMake(arcCenterX+distanceXToArcCenter+2, arcCenterY+distanceYToArcCenter+7)];
  [mufflerPath addQuadCurveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter-4, arcCenterY+distanceYToArcCenter+5) controlPoint:CGPointMake(arcCenterX, arcCenterY+115)];
  [mufflerPath addLineToPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+distanceYToArcCenter)];
  [self setLayer:mufflerLayer path:mufflerPath ];

  //身体
  CAShapeLayer *bodyLayer = [CAShapeLayer layer];
  UIBezierPath *bodyPath = [UIBezierPath bezierPath];
  [bodyPath moveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+distanceYToArcCenter+7)];
  [bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter+5, arcCenterY+150) controlPoint:CGPointMake(arcCenterX-distanceXToArcCenter+2, arcCenterY+140)];
  [bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter+3, arcCenterY+170) controlPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+160)];
  [bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX-8, arcCenterY+170) controlPoint:CGPointMake(arcCenterX-(distanceXToArcCenter+5)/2, arcCenterY+175)];
  [bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX+8, arcCenterY+170) controlPoint:CGPointMake(arcCenterX, arcCenterY+155)];
  [bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter-3, arcCenterY+170) controlPoint:CGPointMake(arcCenterX+(distanceXToArcCenter+5)/2, arcCenterY+175)];
  [bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter-5, arcCenterY+150) controlPoint:CGPointMake(arcCenterX+distanceXToArcCenter-2, arcCenterY+160)];
  [bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter, arcCenterY+distanceYToArcCenter+8) controlPoint:CGPointMake(arcCenterX+distanceXToArcCenter-2, arcCenterY+140)];
  [bodyPath addQuadCurveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter, arcCenterY+distanceYToArcCenter+7) controlPoint:CGPointMake(arcCenterX, arcCenterY+115)];
  [self setLayer:bodyLayer path:bodyPath ];


  //左脚
  CAShapeLayer *leftFootLayer = [CAShapeLayer layer];
  UIBezierPath *leftFootPath = [UIBezierPath bezierPath];
  [leftFootPath moveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter+3, arcCenterY+170)];
  [leftFootPath addQuadCurveToPoint:CGPointMake(arcCenterX-distanceXToArcCenter+3, arcCenterY+195) controlPoint:CGPointMake(arcCenterX-distanceXToArcCenter-20, arcCenterY+185)];
  [leftFootPath addQuadCurveToPoint:CGPointMake(arcCenterX-13, arcCenterY+195) controlPoint:CGPointMake(arcCenterX-(distanceXToArcCenter+10)/2, arcCenterY+200)];
  [leftFootPath addQuadCurveToPoint:CGPointMake(arcCenterX-10, arcCenterY+170) controlPoint:CGPointMake(arcCenterX+8, arcCenterY+187)];
  [self setLayer:leftFootLayer path:leftFootPath ];


  //右脚
  CAShapeLayer *rightFootLayer = [CAShapeLayer layer];
  UIBezierPath *rightFootPath = [UIBezierPath bezierPath];
  [rightFootPath moveToPoint:CGPointMake(arcCenterX+10, arcCenterY+170)];
  [rightFootPath addQuadCurveToPoint:CGPointMake(arcCenterX+15, arcCenterY+195) controlPoint:CGPointMake(arcCenterX-12, arcCenterY+185)];
  [rightFootPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter-5, arcCenterY+195) controlPoint:CGPointMake(arcCenterX+(distanceXToArcCenter+20)/2, arcCenterY+200)];
  [rightFootPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter-3, arcCenterY+170) controlPoint:CGPointMake(arcCenterX+distanceXToArcCenter+18, arcCenterY+185)];
  [self setLayer:rightFootLayer path:rightFootPath];

  //肚子
  CAShapeLayer *bellyLayer = [CAShapeLayer layer];
  UIBezierPath *bellyPath = [UIBezierPath bezierPath];
  [bellyPath moveToPoint:CGPointMake(arcCenterX-30, arcCenterY+80)];
  [bellyPath addCurveToPoint:CGPointMake(arcCenterX-30, arcCenterY+150) controlPoint1:CGPointMake(arcCenterX-65, arcCenterY+95) controlPoint2:CGPointMake(arcCenterX-60, arcCenterY+140)];
  [bellyPath addQuadCurveToPoint:CGPointMake(arcCenterX+30, arcCenterY+150) controlPoint:CGPointMake(arcCenterX, arcCenterY+160)];
  [bellyPath addCurveToPoint:CGPointMake(arcCenterX+30, arcCenterY+80) controlPoint1:CGPointMake(arcCenterX+60, arcCenterY+140) controlPoint2:CGPointMake(arcCenterX+65, arcCenterY+95)];
  [bellyPath addQuadCurveToPoint:CGPointMake(arcCenterX-30, arcCenterY+80) controlPoint:CGPointMake(arcCenterX, arcCenterY+92)];
  [self setLayer:bellyLayer path:bellyPath ];

  //铃铛
  CAShapeLayer *bellLayer = [CAShapeLayer layer];
  UIBezierPath *bellPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(arcCenterX, arcCenterY+97) radius:15 startAngle:0 endAngle:2*M_PI clockwise:YES];
  [self setLayer:bellLayer path:bellPath ];


  //铃铛上的线
  CAShapeLayer *bellLineLayer = [CAShapeLayer layer];
  UIBezierPath *BellLinePath = [UIBezierPath bezierPath];
  [BellLinePath moveToPoint:CGPointMake(arcCenterX-(sqrt(pow(15.0, 2)-pow(5.0, 2))), arcCenterY+92)];
  [BellLinePath addLineToPoint:CGPointMake(arcCenterX+(sqrt(pow(15.0, 2)-pow(5.0, 2))), arcCenterY+92)];
  [BellLinePath moveToPoint:CGPointMake(arcCenterX+(sqrt(pow(15.0, 2)-pow(2.0, 2))), arcCenterY+95)];
  [BellLinePath addLineToPoint:CGPointMake(arcCenterX-(sqrt(pow(15.0, 2)-pow(2.0, 2))), arcCenterY+95)];
  [self setLayer:bellLineLayer path:BellLinePath ];


  //铃铛上的小圆点
  CAShapeLayer *bellCirLayer = [CAShapeLayer layer];
  UIBezierPath *bellCirPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(arcCenterX, arcCenterY+102) radius:2.5 startAngle:0 endAngle:2*M_PI clockwise:YES];
  [bellCirPath moveToPoint:CGPointMake(arcCenterX, arcCenterY+104.5)];
  [bellCirPath addLineToPoint:CGPointMake(arcCenterX, arcCenterY+112)];
  [self setLayer:bellCirLayer path:bellCirPath ];

  //口袋
  CAShapeLayer *bagLayer = [CAShapeLayer layer];
  UIBezierPath *bagPath = [UIBezierPath bezierPath];
  [bagPath moveToPoint:CGPointMake(arcCenterX-40, arcCenterY+112)];
  [bagPath addQuadCurveToPoint:CGPointMake(arcCenterX+40, arcCenterY+112) controlPoint:CGPointMake(arcCenterX, arcCenterY+120)];
  [bagPath addCurveToPoint:CGPointMake(arcCenterX-40, arcCenterY+112) controlPoint1:CGPointMake(arcCenterX+28, arcCenterY+160) controlPoint2:CGPointMake(arcCenterX-28, arcCenterY+160)];
  [self setLayer:bagLayer path:bagPath ];

7、画右手部分

  //右手
  CAShapeLayer *rightHandLayer = [CAShapeLayer layer];
  UIBezierPath *rightHandPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(arcCenterX+85*cos(27/180.0*M_PI), arcCenterY-85*sin(27/180.0*M_PI)) radius:20 startAngle:0 endAngle:2*M_PI clockwise:YES];
  [self setLayer:rightHandLayer path:rightHandPath ];


  //右胳膊
  CAShapeLayer *rightArmLayer = [CAShapeLayer layer];
  UIBezierPath *rightArmPath = [UIBezierPath bezierPath];
  [rightArmPath moveToPoint:CGPointMake(arcCenterX+80*cos(13/180.0*M_PI), arcCenterY-80*sin(13/180.0*M_PI))];
  [rightArmPath addQuadCurveToPoint:CGPointMake(arcCenterX+distanceXToArcCenter, arcCenterY+distanceYToArcCenter) controlPoint:CGPointMake(arcCenterX+80*cos(13/180.0*M_PI)+9, arcCenterY+20)];
  [rightArmPath addLineToPoint:CGPointMake(arcCenterX+distanceXToArcCenter, arcCenterY+distanceYToArcCenter+25)];
  [rightArmPath addQuadCurveToPoint:CGPointMake(arcCenterX+93*cos(15/180.0*M_PI), arcCenterY-93*sin(15/180.0*M_PI)) controlPoint:CGPointMake(arcCenterX+90*cos(13/180.0*M_PI)+15, arcCenterY+25)];
  [rightArmPath addQuadCurveToPoint:CGPointMake(arcCenterX+80*cos(13/180.0*M_PI), arcCenterY-80*sin(13/180.0*M_PI)) controlPoint:CGPointMake(arcCenterX+80*cos(13/180.0*M_PI)+5, arcCenterY-93*sin(15/180.0*M_PI)+5)];
  [self setLayer:rightArmLayer path:rightArmPath];

  UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(self.view.frame.size.width/2+90, 120, 70, 30)];
  label.textAlignment = NSTextAlignmentCenter;
  label.textColor = [UIColor colorWithRed:21/255.0 green:159/255.0 blue:237/255.0 alpha:1];
  label.text = @"Hello";
  label.fOnt= [UIFont fontWithName:@"Chalkduster" size:20];
  [self.view addSubview:label];

  CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
  animation.fromValue = @(0);
  animation.toValue = @(1);
  animation.duration = 0.5f;
  [label.layer addAnimation:animation forKey:nil];

8、给各个部位上颜色

 //上色
  faceLayer.fillColor = [UIColor whiteColor].CGColor;
  leftEyeLayer.fillColor = [UIColor whiteColor].CGColor;
  rightEyeLayer.fillColor = [UIColor whiteColor].CGColor;
  leftEyeBallLayer.fillColor = [UIColor blackColor].CGColor;
  rightEyeBallLayer.fillColor = [UIColor blackColor].CGColor;
  noseLayer.fillColor = [UIColor redColor].CGColor;
  noseHaloLayer.fillColor = [UIColor whiteColor].CGColor;
  headLayer.fillColor = [UIColor colorWithRed:21/255.0 green:159/255.0 blue:237/255.0 alpha:1].CGColor;
  leftArmLayer.fillColor = [UIColor colorWithRed:21/255.0 green:159/255.0 blue:237/255.0 alpha:1].CGColor;
  leftHandLayer.fillColor = [UIColor whiteColor].CGColor;
  mufflerLayer.fillColor = [UIColor redColor].CGColor;
  bellyLayer.fillColor = [UIColor whiteColor].CGColor;
  bellLayer.fillColor = [UIColor yellowColor].CGColor;
  bodyLayer.fillColor = [UIColor colorWithRed:21/255.0 green:159/255.0 blue:237/255.0 alpha:1].CGColor;
  rightHandLayer .fillColor=[UIColor whiteColor].CGColor ;
  rightArmLayer .fillColor=[UIColor colorWithRed:21/255.0 green:159/255.0 blue:237/255.0 alpha:1] .CGColor;

这样,一个简单的哆啦A梦就实现了。

文中只展示了重要部分的代码,如果有需要,可以看完整的demo,同时demo里面也展示了UIBezierPath和CAShapeLayer基本的画图方法。

demo地址 

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。


推荐阅读
  • 基于layUI的图片上传前预览功能的2种实现方式
    本文介绍了基于layUI的图片上传前预览功能的两种实现方式:一种是使用blob+FileReader,另一种是使用layUI自带的参数。通过选择文件后点击文件名,在页面中间弹窗内预览图片。其中,layUI自带的参数实现了图片预览功能。该功能依赖于layUI的上传模块,并使用了blob和FileReader来读取本地文件并获取图像的base64编码。点击文件名时会执行See()函数。摘要长度为169字。 ... [详细]
  • IhaveconfiguredanactionforaremotenotificationwhenitarrivestomyiOsapp.Iwanttwodiff ... [详细]
  • 本文介绍了OC学习笔记中的@property和@synthesize,包括属性的定义和合成的使用方法。通过示例代码详细讲解了@property和@synthesize的作用和用法。 ... [详细]
  • 本文主要解析了Open judge C16H问题中涉及到的Magical Balls的快速幂和逆元算法,并给出了问题的解析和解决方法。详细介绍了问题的背景和规则,并给出了相应的算法解析和实现步骤。通过本文的解析,读者可以更好地理解和解决Open judge C16H问题中的Magical Balls部分。 ... [详细]
  • Mac OS 升级到11.2.2 Eclipse打不开了,报错Failed to create the Java Virtual Machine
    本文介绍了在Mac OS升级到11.2.2版本后,使用Eclipse打开时出现报错Failed to create the Java Virtual Machine的问题,并提供了解决方法。 ... [详细]
  • 本文讨论了使用差分约束系统求解House Man跳跃问题的思路与方法。给定一组不同高度,要求从最低点跳跃到最高点,每次跳跃的距离不超过D,并且不能改变给定的顺序。通过建立差分约束系统,将问题转化为图的建立和查询距离的问题。文章详细介绍了建立约束条件的方法,并使用SPFA算法判环并输出结果。同时还讨论了建边方向和跳跃顺序的关系。 ... [详细]
  • 本文介绍了MyBioSource转甲状腺素蛋白定量检测ELISA试剂盒的应用方法及特点。ELISA法作为一项新技术在免疫诊断中的应用范围不断扩大,不仅适用于多种病原微生物引起的传染病、非传染病的免疫诊断,也可用于大/小分子抗原的定量检测。ELISA法具有灵敏、特异、简单、快速、稳定及易于自动化操作等特点,是一种早期诊断的良好方法,也可用于血清流行病学调查。MyBioSource转甲状腺素蛋白定量检测ELISA试剂盒使用方法包括对血清和血浆的操作要求。 ... [详细]
  • Android Studio Bumblebee | 2021.1.1(大黄蜂版本使用介绍)
    本文介绍了Android Studio Bumblebee | 2021.1.1(大黄蜂版本)的使用方法和相关知识,包括Gradle的介绍、设备管理器的配置、无线调试、新版本问题等内容。同时还提供了更新版本的下载地址和启动页面截图。 ... [详细]
  • 本文介绍了一种划分和计数油田地块的方法。根据给定的条件,通过遍历和DFS算法,将符合条件的地块标记为不符合条件的地块,并进行计数。同时,还介绍了如何判断点是否在给定范围内的方法。 ... [详细]
  • 本文讲述了作者通过点火测试男友的性格和承受能力,以考验婚姻问题。作者故意不安慰男友并再次点火,观察他的反应。这个行为是善意的玩人,旨在了解男友的性格和避免婚姻问题。 ... [详细]
  • 安卓select模态框样式改变_微软Office风格的多端(Web、安卓、iOS)组件库——Fabric UI...
    介绍FabricUI是微软开源的一套Office风格的多端组件库,共有三套针对性的组件,分别适用于web、android以及iOS,Fab ... [详细]
  • 本文介绍了多因子选股模型在实际中的构建步骤,包括风险源分析、因子筛选和体系构建,并进行了模拟实证回测。在风险源分析中,从宏观、行业、公司和特殊因素四个角度分析了影响资产价格的因素。具体包括宏观经济运行和宏经济政策对证券市场的影响,以及行业类型、行业生命周期和行业政策对股票价格的影响。 ... [详细]
  • 宁德时代与第四范式达成合作,将利用第四范式的AI技术,打造规模化的人工智能平台,并将AI技术融入电池生产线。通过全流程AI技术和低门槛的AI生产工具,宁德时代实现了对生产线数据的实时分析与决策。第四范式是一家人工智能技术与服务提供商,其先知平台降低了AI在各行业内的应用门槛。宁德时代是国内具备国际竞争力的动力电池制造商之一,专注于新能源汽车动力电池系统、储能系统的研发、生产和销售。 ... [详细]
  • 本文介绍了P1651题目的描述和要求,以及计算能搭建的塔的最大高度的方法。通过动态规划和状压技术,将问题转化为求解差值的问题,并定义了相应的状态。最终得出了计算最大高度的解法。 ... [详细]
  • 1,关于死锁的理解死锁,我们可以简单的理解为是两个线程同时使用同一资源,两个线程又得不到相应的资源而造成永无相互等待的情况。 2,模拟死锁背景介绍:我们创建一个朋友 ... [详细]
author-avatar
Pen-彭静丹h
这个家伙很懒,什么也没留下!
PHP1.CN | 中国最专业的PHP中文社区 | DevBox开发工具箱 | json解析格式化 |PHP资讯 | PHP教程 | 数据库技术 | 服务器技术 | 前端开发技术 | PHP框架 | 开发工具 | 在线工具
Copyright © 1998 - 2020 PHP1.CN. All Rights Reserved | 京公网安备 11010802041100号 | 京ICP备19059560号-4 | PHP1.CN 第一PHP社区 版权所有