热门标签 | HotTags
当前位置:  开发笔记 > Android > 正文

android自定义view实现推箱子小游戏

这篇文章主要为大家详细介绍了android自定义view实现推箱子小游戏,具有一定的参考价值,感兴趣的小伙伴们可以参考一下

本文实例为大家分享了android推箱子游戏的具体实现代码,供大家参考,具体内容如下

自定义view:

package com.jisai.materialdesigndemo.tuixiangzhi; 
 
import android.content.Context; 
import android.graphics.Bitmap; 
import android.graphics.BitmapFactory; 
import android.graphics.Canvas; 
import android.graphics.Color; 
import android.graphics.Paint; 
import android.graphics.Rect; 
import android.util.AttributeSet; 
import android.util.Log; 
import android.widget.ImageView; 
 
import com.jisai.materialdesigndemo.R; 
 
import java.util.ArrayList; 
 
public class View_tuixiangzhi extends ImageView { 
  ArrayList arrayList = new ArrayList<>(); 
  int[][][] ccc =new int[300][15][15]; 
  int kk=0; 
  Canvas canvas; 
  private int mWidth; 
  private int mHeight; 
  Boolean flag=false; 
  Bitmap bitmap0= BitmapFactory.decodeResource(getResources(), R.mipmap.qiang); 
  Bitmap bitmap1= BitmapFactory.decodeResource(getResources(),R.mipmap.kong); 
  Bitmap bitmap2= BitmapFactory.decodeResource(getResources(),R.mipmap.ren_1); 
  Bitmap bitmap3= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_1); 
  Bitmap bitmap4= BitmapFactory.decodeResource(getResources(),R.mipmap.xiang_2); 
  Bitmap bitmap5= BitmapFactory.decodeResource(getResources(),R.mipmap.hua); 
  Bitmap bitmap6= BitmapFactory.decodeResource(getResources(),R.mipmap.renandhua); 
  int [][]aaa= {//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,5,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,3,1,3,5,0,0,0,0,0}, 
      {0,0,0,0,5,3,2,1,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,3,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,5,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
      {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} 
  }; 
 
  public interface PassLitener 
  { 
    void pass(); 
  } 
  private PassLitener mPassLitener; 
  public void setPassLitener(PassLitener mPassLitener) 
  { 
    this.mPassLitener = mPassLitener; 
  } 
 
  public View_tuixiangzhi(Context context) { 
    super(context); 
    init("MyImageView(Context context)"); 
  } 
 
  public View_tuixiangzhi(Context context, AttributeSet attrs) { 
    super(context, attrs); 
    init("MyImageView(Context context, AttributeSet attrs)"); 
  } 
 
  public View_tuixiangzhi(Context context, AttributeSet attrs, int defStyle) { 
    super(context, attrs, defStyle); 
    init("MyImageView(Context context, AttributeSet attrs, int defStyle)"); 
 
  } 
 
  private void init(String structName) { 
  } 
 
  @Override 
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { 
    int specSize = MeasureSpec.getSize(widthMeasureSpec); 
 
    mWidth = specSize; 
    specSize = MeasureSpec.getSize(heightMeasureSpec); 
 
    mHeight = specSize; 
 
    Log.e("宽高:","宽:"+mWidth+"高:"+mHeight); 
 
    setMeasuredDimension(mWidth, mHeight); 
 
  } 
 
  @Override 
  protected void onDraw(Canvas canvas) { 
    Log.e("onDraw:","onDraw"); 
    this.canvas=canvas; 
    super.onDraw(canvas); 
    Paint p=new Paint(); 
    p.setColor(Color.RED); 
    //canvas.drawRect(20,20,100,100,p); 
    //canvas.drawColor(Color.RED); 
    for(int i=0;i<15;i++){ 
      for(int k=0;k<15;k++){ 
        int x=aaa[i][k]; 
 
        Rect rect = new Rect((mWidth/15)*k,(mWidth/15)*i,(mWidth/15)*(k+1),(mWidth/15)*(i+1)); 
        switch (x){ 
          case 0: 
            canvas.drawBitmap(bitmap0,null,rect,p); 
            break; 
          case 1: 
            canvas.drawBitmap(bitmap1,null,rect,p); 
            break; 
          case 2: 
            canvas.drawBitmap(bitmap2,null,rect,p); 
            break; 
          case 3: 
            canvas.drawBitmap(bitmap3,null,rect,p); 
            break; 
          case 4: 
            canvas.drawBitmap(bitmap4,null,rect,p); 
            break; 
          case 5: 
            canvas.drawBitmap(bitmap5,null,rect,p); 
            break; 
          case 6: 
            canvas.drawBitmap(bitmap6,null,rect,p); 
            break; 
 
        } 
      } 
    } 
 
 
 
  } 
 
  public void setaaa(int [][]xxx){ 
    for(int i=0;i<15;i++){ 
      for(int k=0;k<15;k++) { 
        aaa[i][k]=xxx[i][k]; 
      } 
    } 
    kk=0; 
    arrayList.clear(); 
    postInvalidate(); 
  } 
  public void moveLeft(){ 
    addBack(); 
    flag=false; 
    for(int i=0;i<15;i++){ 
      if (flag){ 
        break; 
      } 
      for(int k=0;k<15;k++) { 
        if (flag){ 
          break; 
        } 
        int x = aaa[i][k]; 
        if(x==2|x==6){ 
          Log.e("x",""+x+"i:"+i+"k:"+k); 
 
          switch ( aaa[i][k-1]){ 
            case 0://左边是墙,不能移动 
              break; 
            case 1://左边是空,可以移动 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i][k-1]=2; 
 
              break; 
            case 3://左边是空箱子 
              if(aaa[i][k-2]==5){//箱子左边是花 
                aaa[i][k-2]=4; 
                aaa[i][k-1]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
 
              }else if(aaa[i][k-2]==1){//箱子左边是空 
                aaa[i][k-2]=3; 
                aaa[i][k-1]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
 
              }else{}//是其他则不能移动 
 
              break; 
            case 4://左边是满箱子 
              if(aaa[i][k-2]==5){//箱子左边是花 
                aaa[i][k-2]=4; 
                aaa[i][k-1]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
 
              }else if(aaa[i][k-2]==1){//箱子左边是空 
                aaa[i][k-2]=3; 
                aaa[i][k-1]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
 
              }else{}//是其他则不能移动 
              break; 
            case 5://左边是花 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i][k-1]=6; 
 
              break; 
          } 
          flag=true; 
        } 
      } 
    } 
 
 
    postInvalidate(); 
    ifPass(); 
  } 
  public void moveRight(){ 
    addBack(); 
    flag=false; 
    for(int i=0;i<15;i++){ 
      if (flag){ 
        break; 
      } 
      for(int k=0;k<15;k++) { 
        int x = aaa[i][k]; 
        if (flag){ 
          break; 
        } 
        if(x==2|x==6){ 
          Log.e("x",""+x+"i:"+i+"k:"+k); 
          switch ( aaa[i][k+1]){ 
            case 0://右边是墙,不能移动 
              break; 
            case 1://右边是空,可以移动 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i][k+1]=2; 
              break; 
            case 3://右边是空箱子 
              if(aaa[i][k+2]==5){//箱子右边是花 
                aaa[i][k+2]=4; 
                aaa[i][k+1]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i][k+2]==1){//箱子右边是空 
                aaa[i][k+2]=3; 
                aaa[i][k+1]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 4://右边是满箱子 
              if(aaa[i][k+2]==5){//箱子右边是花 
                aaa[i][k+2]=4; 
                aaa[i][k+1]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i][k+2]==1){//箱子右边是空 
                aaa[i][k+2]=3; 
                aaa[i][k+1]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 5://右边是花 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i][k+1]=6; 
              break; 
          } 
          flag=true; 
        } 
      } 
    } 
 
    postInvalidate(); 
    ifPass(); 
  } 
  public void moveUp(){ 
    addBack(); 
    flag=false; 
    for(int i=0;i<15;i++){ 
      if (flag){ 
        break; 
      } 
      for(int k=0;k<15;k++) { 
        int x = aaa[i][k]; 
        if (flag){ 
          break; 
        } 
        if(x==2|x==6){ 
          Log.e("x",""+x+"i:"+i+"k:"+k); 
          switch ( aaa[i-1][k]){ 
            case 0://上边是墙,不能移动 
              break; 
            case 1://上边是空,可以移动 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i-1][k]=2; 
              break; 
            case 3://上边是空箱子 
              if(aaa[i-2][k]==5){//箱子上边是花 
                aaa[i-2][k]=4; 
                aaa[i-1][k]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i-2][k]==1){//箱子上边是空 
                aaa[i-2][k]=3; 
                aaa[i-1][k]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 4://上边是满箱子 
              if(aaa[i-2][k]==5){//箱子上边是花 
                aaa[i-2][k]=4; 
                aaa[i-1][k]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i-2][k]==1){//箱子上边是空 
                aaa[i-2][k]=3; 
                aaa[i-1][k]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 5://上边是花 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i-1][k]=6; 
              break; 
          } 
          flag=true; 
        } 
      } 
    } 
 
    postInvalidate(); 
    ifPass(); 
  } 
  public void moveDown(){ 
    addBack(); 
    flag=false; 
    for(int i=0;i<15;i++){ 
      if (flag){ 
        break; 
      } 
      for(int k=0;k<15;k++) { 
        int x = aaa[i][k]; 
        if (flag){ 
          break; 
        } 
        if(x==2|x==6){ 
          Log.e("x",""+x+"i:"+i+"k:"+k); 
          switch ( aaa[i+1][k]){ 
            case 0://下边是墙,不能移动 
              break; 
            case 1://下边是空,可以移动 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i+1][k]=2; 
              break; 
            case 3://下边是空箱子 
              if(aaa[i+2][k]==5){//箱子下边是花 
                aaa[i+2][k]=4; 
                aaa[i+1][k]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i+2][k]==1){//箱子下边是空 
                aaa[i+2][k]=3; 
                aaa[i+1][k]=2; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 4://下边是满箱子 
              if(aaa[i+2][k]==5){//箱子下边是花 
                aaa[i+2][k]=4; 
                aaa[i+1][k]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else if(aaa[i+2][k]==1){//箱子下边是空 
                aaa[i+2][k]=3; 
                aaa[i+1][k]=6; 
                if(x==6){ 
                  aaa[i][k]=5; 
                }else{ 
                  aaa[i][k]=1; 
                } 
              }else{}//是其他则不能移动 
              break; 
            case 5://下边是花 
              if(x==6){ 
                aaa[i][k]=5; 
              }else{ 
                aaa[i][k]=1; 
              } 
              aaa[i+1][k]=6; 
              break; 
          } 
          flag=true; 
        } 
      } 
    } 
    postInvalidate(); 
    ifPass(); 
  } 
 
  public void ifPass(){ 
    flag=false; 
    for(int i=0;i<15;i++){ 
      if (flag){ 
        break; 
      } 
      for(int k=0;k<15;k++) { 
        int x = aaa[i][k]; 
        if (flag){ 
          break; 
        } 
        if(x==3){//还有空箱子 
          flag=true; 
        } 
      } 
    } 
 
    if (!flag){//没有一个空箱子 
      mPassLitener.pass(); 
    } 
  } 
 
  public void moveBack(){ 
    if(arrayList.size()>0){ 
      this.aaa=(arrayList.get(arrayList.size()-1)); 
      postInvalidate(); 
      arrayList.remove(arrayList.size()-1); 
    } 
  } 
  public void addBack(){ 
    if(kk>299){ 
      arrayList.clear(); 
      kk=0; 
    } 
    if(arrayList.size()>99){ 
      arrayList.remove(0); 
    } 
    for(int i=0;i<15;i++){ 
      for(int k=0;k<15;k++){ 
        ccc[kk][i][k]=aaa[i][k]; 
      } 
    } 
    arrayList.add(ccc[kk]); 
    kk++; 
  } 
 
} 

activity  :

package com.jisai.materialdesigndemo.tuixiangzhi; 
 
import android.content.DialogInterface; 
import android.graphics.Color; 
import android.os.Bundle; 
import android.support.design.widget.Snackbar; 
import android.support.v7.app.AlertDialog; 
import android.support.v7.app.AppCompatActivity; 
import android.support.v7.widget.Toolbar; 
import android.view.Menu; 
import android.view.MenuItem; 
import android.view.View; 
import android.widget.Button; 
 
import com.jisai.materialdesigndemo.R; 
 
import java.util.ArrayList; 
 
public class MainActivity_tuixiangzhi extends AppCompatActivity 
    { 
  ArrayList arrayList=new ArrayList<>(); 
      Button up,down,left,right,back,nextup,nextdown; 
      View_tuixiangzhi myImageView_circle; 
      Toolbar mToolbar; 
      int   LV=1; 
  @Override 
  protected void onCreate(Bundle savedInstanceState) { 
    super.onCreate(savedInstanceState); 
    setContentView(R.layout.activity_tuixiangzhi); 
    LV_data lv_data=new LV_data(); 
    arrayList=lv_data.arrayList; 
    mToolbar = (Toolbar) findViewById(R.id.toolbar); 
    // mToolbar.setBackgroundColor(0xFF42B1CD); 
    mToolbar.setTitle("推箱子(第"+LV+"关)");    //设置标题 
    mToolbar.setTitleTextColor(Color.parseColor("#ffffff"));  //设置标题颜色 
    setSupportActionBar(mToolbar); 
    getSupportActionBar().setDisplayHomeAsUpEnabled(true); 
    mToolbar.setNavigationOnClickListener(new View.OnClickListener() { 
      @Override 
      public void onClick(View v) { 
        // onBackPressed(); 
        finish(); 
        //Toast.makeText(getApplicationContext(),"返回",Toast.LENGTH_SHORT).show(); 
 
      } 
    }); 
 
 
 
 
 
 
    myImageView_circle= (View_tuixiangzhi) findViewById(R.id.nnn); 
 
    myImageView_circle.setPassLitener(new View_tuixiangzhi.PassLitener() { 
      @Override 
      public void pass() { 
 
        final AlertDialog.Builder normalDialog = 
            new AlertDialog.Builder(MainActivity_tuixiangzhi.this); 
        normalDialog.setTitle("恭喜你"); 
        normalDialog.setMessage("真厉害,你已通过本关!"); 
        normalDialog.setPositiveButton("下一关", 
            new DialogInterface.OnClickListener() { 
              @Override 
              public void onClick(DialogInterface dialog, int which) { 
                if(LV1){ 
                LV=LV-1; 
                myImageView_circle.setaaa(arrayList.get(LV-1)); 
                mToolbar.setTitle("推箱子(第"+LV+"关)");    //设置标题 
              } 
              break; 
            case R.id.xiayi: 
              if(LV

布局文件:

<&#63;xml version="1.0" encoding="utf-8"&#63;> 
 
 
     
 
   
     
 
 
     
      

关卡数据(二位数组),我加了40关,太长这里就贴一点。

package com.jisai.materialdesigndemo.tuixiangzhi; 
 
import java.util.ArrayList; 
 
/** 
 * Created by Administrator on 17-4-11. 
 */ 
public class LV_data { 
 final  ArrayListarrayList = new ArrayList<>(); 
 
  LV_data(){ 
    int[][] LV_1 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,5,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,1,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,3,1,3,5,0,0,0,0,0}, 
        {0,0,0,0,5,3,2,1,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,3,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,5,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} 
    }; 
    arrayList.add(LV_1); 
 
 
    int[][] LV_2 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,2,1,1,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,1,3,3,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,1,3,1,0,0,0,5,0,0,0,0}, 
        {0,0,0,0,0,0,1,0,0,0,5,0,0,0,0}, 
        {0,0,0,0,0,0,1,1,1,1,5,0,0,0,0}, 
        {0,0,0,0,0,1,1,1,0,1,1,0,0,0,0}, 
        {0,0,0,0,0,1,1,1,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} 
    }; 
    arrayList.add(LV_2); 
 
    int[][] LV_3 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, 
        {0,0,0,0,0,3,0,0,0,1,1,1,0,0,0}, 
        {0,0,0,0,1,2,1,3,1,1,3,1,0,0,0}, 
        {0,0,0,0,1,5,5,0,1,3,1,0,0,0,0}, 
        {0,0,0,0,0,5,5,0,1,1,1,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} 
    }; 
    arrayList.add(LV_3); 
 
    int[][] LV_4 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,1,1,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,2,3,1,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,3,1,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,1,3,1,0,0,0,0,0,0}, 
        {0,0,0,0,0,5,3,1,1,0,0,0,0,0,0}, 
        {0,0,0,0,0,5,5,4,5,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} 
    }; 
    arrayList.add(LV_4); 
 
    int[][] LV_5 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,2,1,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,1,3,1,1,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,1,0,1,0,0,0,0,0,0}, 
        {0,0,0,0,5,0,1,0,1,1,0,0,0,0,0}, 
        {0,0,0,0,5,3,1,1,0,1,0,0,0,0,0}, 
        {0,0,0,0,5,1,1,1,3,1,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} 
    }; 
    arrayList.add(LV_5); 
 
    int[][] LV_6 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,1,1,1,1,1,0,0,0,0,0}, 
        {0,0,1,1,1,5,0,0,0,1,0,0,0,0,0}, 
        {0,0,1,0,1,0,1,1,1,1,0,0,0,0,0}, 
        {0,0,1,0,1,3,1,3,0,5,1,0,0,0,0}, 
        {0,0,1,0,1,1,4,1,1,0,1,0,0,0,0}, 
        {0,0,1,5,0,3,1,3,1,0,1,0,0,0,0}, 
        {0,0,0,1,1,1,1,0,1,0,1,0,0,0,0}, 
        {0,0,0,1,0,0,0,5,1,1,1,1,2,0,0}, 
        {0,0,0,1,1,1,1,1,0,0,1,1,1,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} 
    }; 
    arrayList.add(LV_6); 
 
    int[][] LV_7 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,1,1,1,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,1,3,1,5,5,1,3,1,0,0,0,0}, 
        {0,0,0,0,3,1,5,5,3,3,2,0,0,0,0}, 
        {0,0,0,0,1,1,5,5,1,3,1,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} 
    }; 
    arrayList.add(LV_7); 
 
    int[][] LV_8 ={//0是墙,1是空,2是人,3是空箱子,4是满箱子,5是花,6是人加花 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,1,1,1,1,0,0,0,0}, 
        {0,0,0,0,0,5,1,3,0,0,1,0,0,0,0}, 
        {0,0,0,0,5,5,3,1,3,1,1,2,0,0,0}, 
        {0,0,0,0,5,5,1,3,1,3,1,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,1,1,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, 
        {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} 
    }; 
    arrayList.add(LV_8); 

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。


推荐阅读
  • 本文详细介绍了 Android 开发中显式 Intent 和隐式 Intent 的区别及应用场景,包括如何通过显式 Intent 在同一应用内切换 Activity,以及如何利用隐式 Intent 实现跨应用的功能调用。 ... [详细]
  • 本文探讨了在Android应用程序开发过程中动态管理Fragment的方法,包括动态添加和切换Fragment,以及如何实现平滑的过渡动画。文章通过一个具体的案例——订单管理系统,详细介绍了实现步骤和技术细节。 ... [详细]
  • 本文探讨了缓存系统中的两个关键问题——缓存穿透与缓存失效时的雪崩效应,以及这些问题的解决方案。此外,文章还介绍了数据处理、数据库拆分策略、缓存优化、拆分策略、应用架构演进及通信协议的选择等内容。 ... [详细]
  • 本文介绍了如何通过修改Android应用的配置文件和编写布局与Activity代码,利用DOM模式将用户输入的数据保存为XML文件。 ... [详细]
  • 本文介绍如何创建一个简单的Android桌面小部件,通过显示两个文本框来展示基本功能。提供代码下载链接及详细步骤。 ... [详细]
  • 模型-视图-控制器(MVC)模式在软件开发中极为普遍,不仅被广泛应用于Web框架,也在GUI客户端中得到应用。然而,这种模式的实际应用可能并非完全遵循原初的设计理念,有时更像是一个营销概念。本文将深入探讨MVC及其相关模式MVP、MVVM和MVA的异同,以及它们各自的应用场景。 ... [详细]
  • 使用URLHttpConnection获取并展示图片至ImageView的方法
    本文介绍如何通过URLHttpConnection方式从网络加载图片,并将其显示在Android应用的ImageView组件上。包括布局文件和Java代码的具体实现。 ... [详细]
  • JobScheduler5.0源码分析
    0.JobScheduler执行代码mJobScheduler(JobScheduler)getSystemService(Context.JOB_SCHEDULER_SERVICE); ... [详细]
  • 获取年月日,之前的日期不能选择日历cCalendar.getInstance();获取系统的工具类【可以获取时间】DatePickerDialogdate ... [详细]
  • React Native 开发者如何高效替换 Android 图标与布局资源
    针对未接触过 Android 开发的 React Native 开发者,本文提供了详细的指南,帮助他们了解如何轻松替换 Android 应用中的图标和布局资源,包括对 APK 结构的基本认识及多种替换方法。 ... [详细]
  • Hibernate入门指南:单表数据库操作详解
    本文介绍了Hibernate作为全面的ORM框架的基础知识,并详细讲解了在MyEclipse环境中配置Hibernate以及进行基本的数据库单表操作的方法,包括增删改查等常见操作。 ... [详细]
  • Pikachu平台SQL注入漏洞详解
    本文详细介绍了SQL注入漏洞的基本原理、攻击流程、不同类型注入点的识别与利用方法,以及基于union联合查询、报错信息、布尔盲注、时间盲注等多种技术手段的信息获取方式。同时,探讨了如何通过SQL注入获取操作系统权限,以及HTTP Header注入和宽字节注入等高级技巧。最后,提供了使用SQLMap自动化工具进行漏洞测试的方法和常见的SQL注入防御措施。 ... [详细]
  • 初学者必备:iBATIS入门指南与常见问题解决
    本文旨在为iBATIS初学者提供一份详细的入门指南,并针对官方文档中示例不足的问题提出解决方案。适合零基础学习者。 ... [详细]
  • mybatis相关面试题 ... [详细]
  • 本文探讨了在 JavaFX 应用程序中使用 TableView 组件时遇到的滚动条问题,特别是当表格数据变化时,水平滚动条无法自动复位至初始位置的情况。 ... [详细]
author-avatar
尛丶俊_188
这个家伙很懒,什么也没留下!
PHP1.CN | 中国最专业的PHP中文社区 | DevBox开发工具箱 | json解析格式化 |PHP资讯 | PHP教程 | 数据库技术 | 服务器技术 | 前端开发技术 | PHP框架 | 开发工具 | 在线工具
Copyright © 1998 - 2020 PHP1.CN. All Rights Reserved | 京公网安备 11010802041100号 | 京ICP备19059560号-4 | PHP1.CN 第一PHP社区 版权所有