作者:用户x735b8j5iu | 来源:互联网 | 2022-02-17 06:07
本文实例为大家分享了android自定义View实现五子棋的具体代码,供大家参考,具体内容如下
先说一下吧,android的自定义View就是自己实现一个类去继承View,实现其中的方法,这里面我最感兴趣的就是onDraw方法了,因为你要的样式都要在这里面进实现,看一下效果图吧:

大概就是介个样子的,长得丑不要紧,能用就行,毕竟只是简单的了解一下嘛!
1 2 3 4 5 | * protected void onDraw(Canvas canvas) {
super .onDraw(canvas);
RectF rectF;
for ( int i= pandingx ; i <pandingx* 7 ;= "" i+= "size){" for ( int = "" z= "pandingy" <pandingy* 30 = "" z+= "size){" rectf= "new" rectf(i= "" ,= "" i+size= "" +size);= "" canvas.drawroundrect(rectf= "" 1 = "" , 1 = "" ,paint);= "" }= "" i= "0" <list.size()= "" i++){= "" int = "" h= "(int)" list.get(i).get( "x" );= "" s= "(int)" list.get(i).get( "y" );= "" if (( int = "" )list.get(i).get( "flag" )= "=" 1 )= "" {= "" rectf(h= "" -= "" size= "" 2 ,= "" += "" 2 );= "" canvas.drawroundrect(rectf,= "" 50 ,= "" black);= "" } else {= "" white);= "" if (flag= "=" 0 )= "" rectf(x= "" y= "" x= "" }<= "" pre= "" >
</pandingx* 7 >
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这里首先画出了一个棋盘,下的棋子就放在了一个ArrayList中,里面放的是一个个的map,分别放了x,y坐标还有他的属性(黑棋还是白棋),还有就是边界的处理问题,很简单我就不多说啦,毕竟是下棋的这个控件一定要是可以点的,不能只能看看那么简单。
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | public boolean onTouchEvent(MotionEvent event) {
int action = event.getAction();
switch (action) {
case MotionEvent.ACTION_DOWN:
x = pandingx+size;
y = pandingy+size;
xx = event.getX();
yy = event.getY();
invalidate();
break ;
case MotionEvent.ACTION_MOVE:
if (abs(event.getRawX()-xx)>= 30 ){
if (event.getRawX()>xx&&JudgeRight() == true ){
x += size;
xx = event.getRawX();
yy = event.getRawY();
} else if (JudgeLeft() == true ){
x -= size;
xx = event.getRawX();
yy = event.getRawY();
}
invalidate();
}
if (abs(event.getRawY()-yy)>= 30 ){
if (event.getRawY()>yy&&JudgeButtom() == true ){
y += size;
xx = event.getRawX();
yy = event.getRawY();
} else if (JudgeTop() == true ){
y -= size;
xx = event.getRawX();
yy = event.getRawY();
}
invalidate();
}
break ;
case MotionEvent.ACTION_UP:
int i;
for ( i = 0 ; i <list.size() ;= "" i++){= "" if (x= "=" ( int )list.get(i).get( "x" )&&y= "=" ( int = "" )list.get(i).get( "y" )){= "" toast.repice();= "" break ;= "" }= "" if (i= "=" list.size())= "" {= "" map= "" hashmap();= "" map.put( "x" ,= "" x);= "" map.put( "y" ,= "" y);= "" map.put( "flag" ,= "" flag);= "" list.add(map);= "" flag= "(flag" += "" 1 )= "" %= "" 2 ;= "" if (deal.setpiont((x-pandingx)= "" size= "" ,= "" (y-pandingy)= "" flag+ 1 )!= "0){" flag+ 1 )= "=1){" toast.winblack();= "" 2 ){= "" toast.winwhite();= "" list.clear();= "" init();= "" x= "-100;" y= "-100;" invalidate();= "" return = "" true ;= "" }<= "" pre= "" >
</list.size()>
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大概就是介个样子的,实现了手指落下,滑动,还有抬起动作的监听,看上去有点乱,但是大概就是这么个意思,里面的deal类是我把已经下的棋子放到了一个二维数组中在里面单独处理,来判断他们到底有没有五子连珠,好啦大概就只有这些了!
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。