1.多线程介绍,略
2.一个简单的多线程程序
MSND中参数[in]和[out]的含义要注意
#include
#include
LPVOID lpParameter// thread data
);DWORD WINAPI Fun2Proc(
LPVOID lpParameter// thread data
);
int index=0;
int tickets=100;
HANDLE hMutex;互斥对象的句柄
void main()
{
HANDLE hThread1;
HANDLE hThread2;
hThread1=CreateThread(NULL,0,Fun1Proc,NULL,0,NULL);创建线程1
hThread2=CreateThread(NULL,0,Fun2Proc,NULL,0,NULL);创建线程2
CloseHandle(hThread1);关闭线程的句柄,为什么要关闭?它将线程的使用计数减1
CloseHandle(hThread2);这样当线程结束时,线程内核对象被释放,否则只有当进程结束,才释放线程的内核对象
/*while(index&#43;&#43;<1000)
cout<<"main thread is running"<
//hMutex&#61;CreateMutex(NULL,TRUE,NULL);将第二个参数设为true后&#xff0c;互斥对象的计数加1
hMutex&#61;CreateMutex(NULL,TRUE,"tickets");此段代码可以让系统只一份实例在运行&#xff01;
if(hMutex)
{
if(ERROR_ALREADY_EXISTS&#61;&#61;GetLastError())
{
cout<<"only instance can run!"<
return;
}
}
WaitForSingleObject(hMutex,INFINITE);此代码也将互斥对象的计数加1
ReleaseMutex(hMutex);所以要释放两次互斥对象
ReleaseMutex(hMutex);
Sleep(4000);睡眠4000毫秒
// Sleep(10);
}DWORD WINAPI Fun1Proc(
LPVOID lpParameter// thread data
)
{
/*while(index&#43;&#43;<1000)
cout<<"thread1 is running"<
/*while(TRUE)
{
//ReleaseMutex(hMutex);
WaitForSingleObject(hMutex,INFINITE);等待互斥对象的到来&#xff0c;到来后将互斥对象的计数加1
if(tickets>0)
{
Sleep(1);
cout<<"thread1 sell ticket : "<
}
else
break;
ReleaseMutex(hMutex);释放互斥对象&#xff0c;将其计数减1&#xff0c;这样可以保证&#xff0c;这两句话之间的代码&#xff01;的执行连续性&#xff01;
}*/ WaitForSingleObject(hMutex,INFINITE);
cout<<"thread1 is running"<
return 0;
}DWORD WINAPI Fun2Proc(
LPVOID lpParameter// thread data
)
{
/*while(TRUE)
{
//ReleaseMutex(hMutex);
WaitForSingleObject(hMutex,INFINITE);
if(tickets>0)
{
Sleep(1);
cout<<"thread2 sell ticket : "<
}
else
break;
ReleaseMutex(hMutex);
}*/
WaitForSingleObject(hMutex,INFINITE);
cout<<"thread2 is running"<
return 0;
}
3.多线程聊天程序
1.加载套接字库在InitInstance()中&#xff0c;调用AfxSocketInit(),此时可以不加载库文件&#xff0c;但要加入Afxsock.h"头文件
2.在CChatDlg中创建成员变量m_socket,然后增加一个成员函数&#xff0c;IniSocket(),在其中完成m_socket的初始化和绑定。在OnInitDialog中调用InitSocket完成初始化工作。
3.定义一个结构体&#xff0c;包含两个参数&#xff0c;sock和hwnd&#xff0c;在OnInitDialog()中初始化这个结构体的对象。
4.创建一个线程&#xff0c;CreateThread(),须将线程函数RecvProc定义为静态的或者全局函数。
::PostMessage()完成将收到的数据发送给对话框。用自定义的消息&#xff0c;自定义的消息如何写&#xff1f;以前说过&#xff0c;参考下面的代码。注意要将EDitBox的MultiLine属性选上。
在ChatDlg.h中#define WM_RECVDATAWM_USER&#43;1
afx_msg void OnRecvData(WPARAM wParam,LPARAM lParam);
在ChatDlg.cpp中
ON_MESSAGE(WM_RECVDATA,OnRecvData)
然后实现这个函数
void CChatDlg::OnRecvData(WPARAM wParam,LPARAM lParam)
{
CString str&#61;(char*)lParam;
CString strTemp;
GetDlgItemText(IDC_EDIT_RECV,strTemp);
str&#43;&#61;"\r\n";
str&#43;&#61;strTemp;
SetDlgItemText(IDC_EDIT_RECV,str);
}
最后在DWORD WINAPI CChatDlg::RecvProc(LPVOID lpParameter)
中调用 ::PostMessage(hwnd,WM_RECVDATA,0,(LPARAM)tempBuf);
//不能用SendMessage()
4.对发送按纽的响应代码&#xff1a;
void CChatDlg::OnBtnSend()
{
// TOD Add your control notification handler code here
DWORD dwIP;
((CIPAddressCtrl*)GetDlgItem(IDC_IPADDRESS1))->GetAddress(dwIP); SOCKADDR_IN addrTo;
addrTo.sin_family&#61;AF_INET;
addrTo.sin_port&#61;htons(6000);
addrTo.sin_addr.S_un.S_addr&#61;htonl(dwIP); CString strSend;
GetDlgItemText(IDC_EDIT_SEND,strSend);
sendto(m_socket,strSend,strSend.GetLength()&#43;1,0,
(SOCKADDR*)&addrTo,sizeof(SOCKADDR));
SetDlgItemText(IDC_EDIT_SEND,"");
}
下面是具体的内容&#xff1a;
一定要多查询MSDN的函数&#xff0c;这里不列出函数原型和参数解释了
#include
#include
{HANDLE hThread1&#61;CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);CloseHandle(hThread1);cout<<"main Thread runing"<
DWORD WINAPI ThreadProc1(LPVOID lpParameter // thread data)
{cout<<"Thread1 runing"<
加上了Sleep(4000)让主线程睡4秒&#xff0c;这样就空闲的时间去执行线程了
加入一些循环&#xff1a;
下面是买火车票的程序&#xff1a;
#include
#include
int tickets&#61;100;
int main()
{HANDLE hThread1&#61;CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2&#61;CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);/*while(index&#43;&#43;<1000)cout<<"main Thread runing"<
DWORD WINAPI ThreadProc1(LPVOID lpParameter // thread data)
{/*while(index&#43;&#43;<1000)cout<<"Thread1 runing"<
{while(TRUE){if(tickets>0)cout<<"the Thread2 sell ticket "<
这段代码有没有问题呢&#xff1f;看看运行结果先&#xff1a;
一张票数卖了两次&#xff0c;如果运行多次&#xff0c;还可能出现&#xff0c;卖了票号为0的火车票
这是什么原因导致的呢&#xff1f;这是因为&#xff0c;线程在直线到了一般&#xff0c;时间片到了&#xff0c;被另一个线程截断&#xff0c;所以导致数据的不一致性&#xff0c;怎么解决呢&#xff1f;
引入线程同步&#xff1a;
#include
#include
int tickets&#61;100;HANDLE hMutex;
int main()
{HANDLE hThread1&#61;CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2&#61;CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);hMutex&#61;CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象&#xff0c;第二个参数为FALSE说明当前线程没有拥有该互斥对象Sleep(4000);return 0;
}
DWORD WINAPI ThreadProc1(LPVOID lpParameter // thread data)
{while(TRUE){WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象&#xff0c;INFINITE是无限时间if(tickets>0){cout<<"the Thread1 sell ticket "<
{while(TRUE){WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象&#xff0c;INFINITE是无限时间if(tickets>0){cout<<"the Thread2 sell ticket "<
线程完美运行。每个互斥对象中有一个&#xff29;&#xff24;计数器&#xff0c;CreateMutex(NULL,TRUE,NULL),计数&#43;1&#xff0c;WaitForSingleObject(hMutex,INFINITE)计数&#43;1,同一个线程可以拥有多次互斥对象&#xff0c;但也要相应的释放多次对象&#xff0c;这样才能被其他的线程所拥有&#xff0c;一个线程拥有互斥对象&#xff0c;只能由该线程去释放该互斥对象。
CreateMutex(NULL,TRUE,NULL)和ReleaseMutex(hMutex) 与 WaitForSingleObject(hMutex,INFINITE)和ReleaseMutex(hMutex)的关系可以用孙鑫老师说的 房间和钥匙的关系去解释
处于上面的代码&#xff08;WaitForSingleObject和ReleaseMutex之间的代码是保护的&#xff0c;不允许别的线程中途掺进去&#xff09; 对于下面这段代码&#xff0c;谁能解释下面的问题&#xff0c;如果有人知道答案&#xff0c;请留言 仅仅是因为孙鑫老师当年用的是单核CPU吗&#xff1f;为什么结果不一样的&#xff0c;谁能解释一下。我的理解&#xff1a;不是全部由线程1运行 就是全部由线程2运行(一开始两个线程抢占CPU资源) 当我运行了10多次之后&#xff0c;终于运行出了一个像样的答案。 要想解决这个问题&#xff0c;只能在主线程中使用 ReleaseMutex方法&#xff0c;而不能是在线程1&#xff0c;线程2中的WaitForSingleObject前面使用ReleaseMutex&#xff0c;谁拥有的&#xff0c;谁去释放。 如果一个线程在结束前没有释放互斥对象&#xff0c;则操作系统会帮它释放。上面就是最好的解释。 知道返回值&#xff0c;可以知道上一个线程的互斥是怎么释放的。 创建一个命名的互斥对象&#xff0c;可以实现“单例模型”设计方法。 下面是一个简单的聊天程序&#xff1a; AfxSocketInit用来加载XX库文件&#xff0c;相当于WIN32中的WSAStartup函数&#xff1a; 这个函数用在CXXApp中的InitInstance中最合适 包含Afxsock.h 添加到StdAfx.h头文件中 static DWORD WINAPI Recvfun(LPVOID lpParameter);//线程函数WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象&#xff0c;INFINITE是无限时间if(tickets>0){cout<<"the Thread1 sell ticket "<
如果没有其他线程拥有互斥对象&#xff0c;说明该互斥对象是有信号的。#include
#include
int tickets&#61;100;HANDLE hMutex;
int main()
{HANDLE hThread1&#61;CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2&#61;CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);hMutex&#61;CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象&#xff0c;第二个参数为FALSE说明当前线程没有拥有该互斥对象Sleep(4000);return 0;
}
DWORD WINAPI ThreadProc1(LPVOID lpParameter // thread data)
{WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象&#xff0c;INFINITE是无限时间while(TRUE){if(tickets>0){cout<<"the Thread1 sell ticket "<
{WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象&#xff0c;INFINITE是无限时间while(TRUE){if(tickets>0){cout<<"the Thread2 sell ticket "<
答案是&#xff1a;#include
#include
int tickets&#61;100;HANDLE hMutex;
int main()
{HANDLE hThread1&#61;CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2&#61;CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);//hMutex&#61;CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象&#xff0c;第二个参数为FALSE说明当前线程没有拥有该互斥对象hMutex&#61;CreateMutex(NULL,TRUE,NULL);Sleep(2000);return 0;
}
DWORD WINAPI ThreadProc1(LPVOID lpParameter // thread data)
{while(TRUE){WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象&#xff0c;INFINITE是无限时间if(tickets>0){cout<<"the Thread1 sell ticket "<
{while(TRUE){WaitForSingleObject(hMutex,INFINITE);//获取了该互斥对象&#xff0c;INFINITE是无限时间if(tickets>0){cout<<"the Thread2 sell ticket "<
此时的主线程Main是占着茅坑不拉屎&#xff0c;因为互斥对象中ID计数是1&#xff0c;下面两个线程不能拥有互斥对象。#include
#include
int tickets&#61;100;HANDLE hMutex;
int main()
{HANDLE hThread1&#61;CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2&#61;CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);//hMutex&#61;CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象&#xff0c;第二个参数为FALSE说明当前线程没有拥有该互斥对象hMutex&#61;CreateMutex(NULL,TRUE,NULL);WaitForSingleObject(hMutex,INFINITE);ReleaseMutex(hMutex);ReleaseMutex(hMutex);Sleep(2000);return 0;
}
DWORD WINAPI ThreadProc1(LPVOID lpParameter // thread data)
{WaitForSingleObject(hMutex,INFINITE);cout<<"Thread1"<
{WaitForSingleObject(hMutex,INFINITE);cout<<"Thread2"<
答案是&#xff1a;#include
#include
int tickets&#61;100;HANDLE hMutex;
int main()
{HANDLE hThread1&#61;CreateThread(NULL,0,ThreadProc1,NULL,0,NULL);HANDLE hThread2&#61;CreateThread(NULL,0,ThreadProc2,NULL,0,NULL);CloseHandle(hThread1);CloseHandle(hThread2);//hMutex&#61;CreateMutex(NULL,FALSE,NULL);//创建了一个互斥对象&#xff0c;第二个参数为FALSE说明当前线程没有拥有该互斥对象//hMutex&#61;CreateMutex(NULL,TRUE,NULL);hMutex&#61;CreateMutex(NULL,TRUE,"tickets");if(ERROR_ALREADY_EXISTS&#61;&#61;GetLastError()){cout<<"only one Instance can run!"<
DWORD WINAPI ThreadProc1(LPVOID lpParameter // thread data)
{WaitForSingleObject(hMutex,INFINITE);cout<<"Thread1"<
{WaitForSingleObject(hMutex,INFINITE);cout<<"Thread2"<BOOL CChatApp::InitInstance()
{if(!AfxSocketInit()){AfxMessageBox("加载失败");return FALSE;}。。。。
添加成员函数&#xff1a;BOOL CChatDlg::InitSocket()
{m_socket&#61;socket(AF_INET,SOCK_DGRAM,0);if(INVALID_SOCKET &#61;&#61;m_socket){AfxMessageBox("套接字创建失败");return FALSE;}SOCKADDR_IN addrserver;addrserver.sin_addr.S_un.S_addr&#61;htonl(INADDR_ANY);addrserver.sin_family&#61;AF_INET;addrserver.sin_port&#61;htons(6000);int revle;revle&#61;bind(m_socket,(SOCKADDR*)&addrserver,sizeof(SOCKADDR));if(SOCKET_ERROR&#61;&#61;revle){closesocket(m_socket);AfxMessageBox("绑定失败");return FALSE;}return TRUE;
}
添加成语变量 结构体&#xff1a;struct RECVPARAM
{SOCKET sockparam;HWND hwnd;
};
在OnInitDialog中&#xff1a;InitSocket();RECVPARAM *precvparam&#61;new RECVPARAM;precvparam->sockparam&#61;m_socket;precvparam->hwnd&#61;m_hWnd;HANDLE hThread1&#61;CreateThread(NULL,0,Recvfun,(LPVOID)precvparam,0,NULL);CloseHandle(hThread1);
添加一个成员函数&#xff08;静态成员函数&#xff09;&#xff0c;其实这里使用一个全局的函数更好DWORD WINAPI CChatDlg::Recvfun(LPVOID lpParameter)
{SOCKET sock&#61;((RECVPARAM*)lpParameter)->sockparam;HWND hwnd&#61;((RECVPARAM*)lpParameter)->hwnd;SOCKADDR_IN addrclient;int len&#61;sizeof(SOCKADDR);char recvBuffer[100];char sendBuffer[100];char tempBuffer[200];int reval;while(TRUE){reval&#61;recvfrom(sock,recvBuffer,100,0,(SOCKADDR*)&addrclient,&len);if(SOCKET_ERROR &#61;&#61;reval)break;sprintf(tempBuffer,"%s 说 %s",inet_ntoa(addrclient.sin_addr),recvBuffer);::PostMessage(hwnd,WM_RECVDATA,0,(LPARAM)tempBuffer);}return 0;
}
头文件&#xff1a;#define WM_RECVDATA WM_USER&#43;1
protected:HICON m_hIcon;// Generated message map functions//{{AFX_MSG(CChatDlg)virtual BOOL OnInitDialog();afx_msg void OnSysCommand(UINT nID, LPARAM lParam);afx_msg void OnPaint();afx_msg HCURSOR OnQueryDragIcon();//}}AFX_MSGafx_msg void OnRecvData(WPARAM wParam,LPARAM lParam);
BEGIN_MESSAGE_MAP(CChatDlg, CDialog)//{{AFX_MSG_MAP(CChatDlg)ON_WM_SYSCOMMAND()ON_WM_PAINT()ON_WM_QUERYDRAGICON()//}}AFX_MSG_MAPON_MESSAGE(WM_RECVDATA,OnRecvData)
END_MESSAGE_MAP()void CChatDlg::OnRecvData(WPARAM wParam,LPARAM lParam)
{CString str&#61;(char*)lParam;CString strtemp;GetDlgItemText(ID_JIESHOU,strtemp);str&#43;&#61;"\r\n";str&#43;&#61;strtemp;SetDlgItemText(ID_JIESHOU,str);}void CChatDlg::OnSend()
{// TODO: Add your control notification handler code hereDWORD dwIp;((CIPAddressCtrl*)GetDlgItem(ID_IPADDRESS))->GetAddress(dwIp);SOCKADDR_IN addrto;addrto.sin_addr.S_un.S_addr&#61;htonl(dwIp);addrto.sin_family&#61;AF_INET;addrto.sin_port&#61;htons(6000);CString strsend;GetDlgItemText(ID_FASONG,strsend);sendto(m_socket,strsend,strsend.GetLength()&#43;1,0,(SOCKADDR*)&addrto,sizeof(SOCKADDR));SetDlgItemText(ID_FASONG,"");
}