作者:很呆很傻很天真2010_545 | 来源:互联网 | 2023-08-27 05:38
篇首语:本文由编程笔记#小编为大家整理,主要介绍了OC和Cocos-js的互相调用相关的知识,希望对你有一定的参考价值。
OC调用cocos-js
#import "ScriptingCore.h"
#import "cocos2d.h"
#include "scripting/js-bindings/manual/ScriptingCore.h"
#include "scripting/js-bindings/manual/jsb_conversions.hpp"
#include "scripting/js-bindings/jswrapper/SeApi.h"
#define JSCallBackHasVoice @"cc.director.getScene().getChildByName(‘Canvas‘).getComponent(‘OCRecorder‘).hasVoice"
//hasVoice是cocos-js的方法
+ (void)JsCallBack:(NSString *)funcNameStr WithIndex:(NSInteger)index{
std::string funcName = [funcNameStr UTF8String];
NSString *numberStr = [NSString stringWithFormat:@"%ld",index];
std::string coins = [numberStr UTF8String];
std::string jsCallStr = cocos2d::StringUtils::format("%s("%s");",funcName.c_str(), coins.c_str());
se::ScriptEngine::getInstance()->evalString(jsCallStr.c_str());
}