/* r1 = red channel from getImageData
g1 = green channel from getImageData
b1 = blue channel from getImageData
r2 = red channel my selected color
g2,b2 same
*/
var avR = Math.round(0.5*r1 + 0.5*r2);
var avG = Math.round(0.5*g1 + 0.5*g2);
var avB = Math.round(0.5*b1 + 0.5*b2);
var cOnt= document.getElementById("spots"), // UI elements
canvas = document.getElementById("canvas"),
alpha = document.getElementById("alpha"),
modes = document.getElementById("modes"),
ctx = canvas.getContext("2d"),
isDown = false, // defaults
color = "rgb(107, 122, 174)";
// set up color palette using a custom "Spot" object
// This will use a callback function when it is clicked, to
// change current color
function Spot(color, cont, callback) {
var div = document.createElement("div");
div.style.cssText = "width:50px;height:50px;border:1px solid #000;margin:0 1px 1px 0;background:" + color;
div.Onclick= function() {callback(color)};
cont.appendChild(div);
}
// add some spot colors to our palette container
new Spot(color, cont, setColor);
new Spot("rgb(107, 174, 170)", cont, setColor);
new Spot("#00f", cont, setColor);
new Spot("#ff0", cont, setColor);
new Spot("#0ff", cont, setColor);
new Spot("#f0f", cont, setColor);
// this will set current fill style based on spot clicked
function setColor(c) {ctx.fillStyle = c}
// setup defaults
ctx.fillStyle = color;
ctx.globalAlpha = 0.5;
// events
canvas.Onmousedown= function() {isDown = true};
window.Onmouseup= function() {isDown = false};
window.Onmousemove= function(e) {
if (!isDown) return;
var r = canvas.getBoundingClientRect(),
x = e.clientX - r.left,
y = e.clientY - r.top;
ctx.beginPath();
ctx.arc(x, y, 25, 0, 2*Math.PI);
ctx.fill();
};
alpha.Onchange= function(){ctx.globalAlpha = alpha.value * 0.01};
modes.Onchange= function(){ctx.globalCompositeOperation = modes.value};