本文实例为大家分享了C++简单QQ程序服务器端的实现代码,供大家参考,具体内容如下
// ServerDlg.cpp : implementation file // #include "StdAfx.h" #include "Server.h" #include "ServerDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif #define WM_SHOWTASK WM_USER+1 #define WM_SERVER_ACCEPT WM_USER+2 ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CServerDlg dialog CServerDlg::CServerDlg(CWnd* pParent /*=NULL*/) : CDialog(CServerDlg::IDD, pParent) { //{{AFX_DATA_INIT(CServerDlg) m_strShow = _T(""); //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); m_People = 0; } void CServerDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CServerDlg) DDX_Control(pDX, IDC_STATIC_PEOPLE, m_strPeople); DDX_Control(pDX, IDC_STATIC_HOST, m_strHost); DDX_Text(pDX, IDC_EDIT_SHOW, m_strShow); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CServerDlg, CDialog) //{{AFX_MSG_MAP(CServerDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_MESSAGE(WM_SHOWTASK,OnShowTask) ON_MESSAGE(WM_SERVER_ACCEPT,OnServerAccept) ON_WM_DESTROY() ON_COMMAND(ID_EXIT,OnDlgExit) ON_COMMAND(ID_SHOW,OnDlgShow) ON_COMMAND(ID_HIDE,OnDlgHide) //}}AFX_MSG_MAP ON_STN_CLICKED(IDC_STATIC_HOST, &CServerDlg::OnStnClickedStaticHost) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CServerDlg message handlers BOOL CServerDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX <0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon InitNotify(); SetWindowText("服务器");//在对话框上面显示标题 //1 加载Socket库 InitSocket(); //2 初始化Socket库 return TRUE; // return TRUE unless you set the focus to a control } VOID CServerDlg::GetHostInfor() { char szHostName[128]; //获得Shine-PC // 存储主机名 if (gethostname(szHostName,128)==0) //正确的情况 { hostent* pHost; //Host Content pHost = gethostbyname(szHostName); //网卡信息 //pHost返回的是指向主机的列表 LPCSTR psz = inet_ntoa(*(struct in_addr *)pHost->h_addr_list[0]);//得到指向ip的psz变量 CString strTemp; strTemp += "主机名:"; strTemp += szHostName; strTemp += " "; strTemp+="IP地址:"; strTemp+=psz; m_strHost.SetWindowText(strTemp); CString strPeople; strPeople.Format("%d",m_People); m_strPeople.SetWindowText(strPeople); } } VOID CServerDlg::InitSocket() { WSADATA wsaData; WSAStartup(MAKEWORD(2,2),&wsaData); GetHostInfor(); //创建监听套接字 m_sListen = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if(m_sListen==INVALID_SOCKET) { MessageBox("Create SOCKET Failed"); WSACleanup(); return; } //初始化网卡 //sockaddr_in(2.2) sockaddr(1.0) m_ServerAddr.sin_family = AF_INET; m_ServerAddr.sin_addr.s_addr = INADDR_ANY; m_ServerAddr.sin_port = htons(9527); //1.0 //绑定 if(bind(m_sListen, (sockaddr*)&m_ServerAddr,sizeof(m_ServerAddr))==SOCKET_ERROR) { MessageBox("Bind Failed"); WSACleanup(); closesocket(m_sListen); return; } //监听 if(listen(m_sListen,20)==SOCKET_ERROR) { MessageBox("Listen Failed"); WSACleanup(); closesocket(m_sListen); return; } WSAAsyncSelect(m_sListen,m_hWnd,WM_SERVER_ACCEPT, FD_ACCEPT|FD_READ|FD_CLOSE); for(int i=0;im_hWnd,SW_NORMAL); } //FD_ACCEPT FD_CLOSE FD_READ LRESULT CServerDlg::OnServerAccept(WPARAM wParam,LPARAM lParam) { // WSAGETSELECTEVENT == LOWORD(lParam) int iEvent = WSAGETSELECTEVENT(lParam); //调用Winsock API函数,得到网络事件类型 switch(iEvent) { case FD_ACCEPT://客户端连接请求事件 { OnAccept(); //用户的上线请求 Connect break; } case FD_CLOSE://客户端断开事件: { OnClose(wParam); //WParam 谁被关闭 break; } case FD_READ://网络数据包到达事件 { OnRecive(wParam); //Send break; } default: break; } return 0; } VOID CServerDlg::OnRecive(WPARAM wParam) { SENDINFOR Data = {0}; int i = 0; for (i=0;i 12 //5 12 11|1.txt|5| //5 12 192.168.0.100|11|1.txt|5| --->12 CString strTemp; strTemp+=m_PeopleInfor[i].strIp; strTemp+="|"; strTemp+=Data.szMsg; strcpy(Data.szMsg,strTemp.LockBuffer()); int j = 0; for (j=0;j
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