1.先导入ueditor所有的包:在springboot static下
2.导入需要的ueditor的js
3.配置ueditor.config.js
的// 服务器统一请求接口路径://, serverUrl:
(这个路径是个Java类,和config.js的内容相同)
4.js里面执行1.var ue = UE.getEditor('editor');
函数
5.上传图片:
/* Ueditor里面的上传图片 */ UE.Editor.prototype._bkGetActiOnUrl=UE.Editor.prototype.getActionUrl; //action是config.json配置文件的action UE.Editor.prototype.getActiOnUrl=function(action){ if (action == 'uploadimage'){ return [[@{/common/upload/image}]]; /* 这里填上你自己的上传图片的action */ }else if(action == 'uploadvideo'){ return [[@{/common/upload/image}]]; }else{ return this._bkGetActionUrl.call(this, action); } };
6.上传图片的方法:
@RequestMapping(value = "/upload/image", method = RequestMethod.POST, produces = MediaType.APPLICATION_JSON_VALUE) @ResponseBody public Mapsave(HttpServletRequest req){ Map rs = new HashMap (); MultipartHttpServletRequest mReq = null; MultipartFile file = null; String fileName = ""; // 原始文件名 UEDITOR创建页面元素时的alt和title属性 String originalFileName = ""; try { mReq = (MultipartHttpServletRequest)req; // 从config.json中取得上传文件的ID file = mReq.getFile("upfile"); if(!file.isEmpty()){ // 取得文件的原始文件名称 fileName = file.getOriginalFilename(); originalFileName = fileName; String ext = (FilenameUtils.getExtension(file.getOriginalFilename())).toLowerCase(); String storePath = ""; if ("jpg".equals(ext) || "png".equals(ext) || "jpeg".equals(ext) || "bmp".equals(ext)) { storePath = "upload/image/"; }else{ storePath = "upload/video/"; } //将图片和视频保存在本地服务器 String pathRoot = req.getSession().getServletContext().getRealPath(""); String path = pathRoot + "/" + storePath; file.transferTo(new File(path+fileName)); String doMain = readProperties.getFileDomain(); String httpImgPath = doMain + storePath + fileName; rs.put("state", "SUCCESS");// UEDITOR的规则:不为SUCCESS则显示state的内容 rs.put("url",httpImgPath); //能访问到你现在图片的路径 rs.put("title", originalFileName); rs.put("original", originalFileName); } } catch (Exception e) { e.printStackTrace(); rs.put("state", "文件上传失败!"); //在此处写上错误提示信息,这样当错误的时候就会显示此信息 rs.put("url",""); rs.put("title", ""); rs.put("original", ""); } return rs; }
总结
以上所述是小编给大家介绍的编辑器Ueditor和SpringBoot 的整合方法,希望对大家有所帮助,如果大家有任何疑问请给我留言,小编会及时回复大家的。在此也非常感谢大家对网站的支持!