本文实现:将图片任意拖动,如果拖动到正确位置则成功,若抬起手时时错误位置则自动回到原位。
定义
private ImageView img; private ImageView imageView; //容器的宽高,需要在屏幕绘制好之后才能获取 private int containerWidth; private int containerHeight; private float lastX, lastY; //获取需要拖动到的正确位置 private int[] imgPosition = new int[2]; private int height; private int width;
在屏幕绘制好之后获取宽高和位置
@Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); // 这里来获取容器的宽和高 if (hasFocus) { cOntainerHeight= sunPage.getHeight(); cOntainerWidth= sunPage.getWidth(); } //获取需要拖动到的正确位置,img处 img.getLocationInWindow(imgPosition); height = img.getMeasuredHeight(); width = img.getMeasuredWidth(); }
手势事件
imageView.setOnTouchListener(new View.OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { switch (event.getActionMasked()) { case MotionEvent.ACTION_DOWN: //手指在屏幕位置getRawX() getRawY() lastX = event.getRawX(); lastY = event.getRawY(); break; case MotionEvent.ACTION_MOVE: // 不要直接用getX和getY,这两个获取的数据已经是经过处理的,容易出现图片抖动的情况 float distanceX = xx - event.getRawX(); float distanceY = yy - event.getRawY(); float nextY = imageView.getY() - distanceY; float nextX = imageView.getX() - distanceX; // 不能移出屏幕 if (nextY <0) { nextY = 0; } else if (nextY > containerHeight - imageView.getHeight()) { nextY = containerHeight - imageView.getHeight(); } if (nextX <0) nextX = 0; else if (nextX > containerWidth - imageView.getWidth()) nextX = containerWidth - imageView.getWidth(); // 属性动画移动 ObjectAnimator y = ObjectAnimator.ofFloat(imageView, "y", imageView.getY(), nextY); ObjectAnimator x = ObjectAnimator.ofFloat(imageView, "x", imageView.getX(), nextX); animatorSet.playTogether(x, y); animatorSet.setDuration(0); animatorSet.start(); lastX = event.getRawX(); lastY = event.getRawY(); if (correct(lastX, lastY, imgPosition, m)) { //正确后的事情 } break; case MotionEvent.ACTION_UP: //抬起手后自动弹回原处,监听animatorSet animatorSet.cancel(); break; } return true; } });
判断拖动是否正确,m是img的半径,拖动结合的难易可以自己调剂算法
//判断拖动是否正确,m是img的半径,拖动结合的难易可以自己调剂算法 private boolean correct(float x, float y, int[] a, int m) { float s = (float) Math.sqrt((x - a[0]) * (x - a[0]) + (y - a[1]) * (y - a[1]) - (x - a[0]) * (y - a[1])); if (s <= ActivityUtils.dip2px(HomeGameActivity.this, m)) { return true; } return false; }
监听animatorSet,cancle时imageview返回原处
animatorSet.addListener(new Animator.AnimatorListener() { @Override public void onAnimationStart(Animator animation) { } @Override public void onAnimationEnd(Animator animation) { } @Override public void onAnimationCancel(Animator animation) { imageView.setTranslationY(0); imageView.setTranslationX(0); } @Override public void onAnimationRepeat(Animator animation) { } });
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。