上一篇文章介绍了MediaPlayer相关内容,这次用两篇文章来介绍SurfaceView的用法。网上介绍SurfaceView的用法有很多,写法也层出不同,例如继承SurfaceView类,或者继承SurfaceHolder.Callback类等,这个可以根据功能实际需要自己选择,我这里就直接在普通的用户界面调用SurfaceHolder的lockCanvas和unlockCanvasAndPost。
先来看看程序运行的截图:
截图1主要演示了直接把正弦波绘画在SurfaceView上
对比上面的左右两图,右图用.lockCanvas(null),而左图用.lockCanvas(new Rect(oldX, 0, oldX + length,getWindowManager().getDefaultDisplay().getHeight())),对比一下两个效果,由于左图是按指定Rect绘画,所以效率会比右图的全控件绘画高些,并且在清屏之后(canvas.drawColor(Color.BLACK))不会留有上次绘画的残留。
接下来贴出main.xml的源码:
接下来贴出程序源码:
package com.testSurfaceView; import java.util.Timer; import java.util.TimerTask; import android.app.Activity; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Rect; import android.os.Bundle; import android.util.Log; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.widget.Button; public class testSurfaceView extends Activity { /** Called when the activity is first created. */ Button btnSimpleDraw, btnTimerDraw; SurfaceView sfv; SurfaceHolder sfh; private Timer mTimer; private MyTimerTask mTimerTask; int Y_axis[],//保存正弦波的Y轴上的点 centerY,//中心线 oldX,oldY,//上一个XY点 currentX;//当前绘制到的X轴上的点 @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); btnSimpleDraw = (Button) this.findViewById(R.id.Button01); btnTimerDraw = (Button) this.findViewById(R.id.Button02); btnSimpleDraw.setOnClickListener(new ClickEvent()); btnTimerDraw.setOnClickListener(new ClickEvent()); sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01); sfh = sfv.getHolder(); //动态绘制正弦波的定时器 mTimer = new Timer(); mTimerTask = new MyTimerTask(); // 初始化y轴数据 centerY = (getWindowManager().getDefaultDisplay().getHeight() - sfv .getTop()) / 2; Y_axis = new int[getWindowManager().getDefaultDisplay().getWidth()]; for (int i = 1; i
以上就是本文的全部内容,希望对大家学习Android软件编程有所帮助。